The Trapped Heart v1.1 released

I’ve released an update to my 7DRL The Trapped Heart. A big reason for this was to fix a bug in level generation that could sometimes leave the player starting in an unconnected area – a big problem! Beyond that I also noticed through videos of play that people really struggled to understand some of the new mechanics going on, so I’ve made some player behaviours simpler, improved the descriptions, added some UI improvements and added a series of tips on death

The death tips are pretty interesting as they depend on how you’ve been playing and what situation you die in. They also keep a track of what tips you’ve received in previous games to reinforce messages – you’ll never see the same message twice, but you might receive barely polite reminders!

Download for Win/OSX/Linux through itch.io:

The game has turned out to be a lot more challenging for people than expected, yet I personally find it to be way too easy! I’ll see how people find the difficulty once people play it more with the clear tips.

I’d like to do more on the story side but that’ll probably wait for a while.

Full change list for v1.1:

* New: Dungeon name announced on entry
* New: Particle effect to show when slowed
* New: Tooltip on player to show current abilities and status
* New: Pause upon death to make death situation clearer
* New: Tips on death based on gameplay
* Bugfix: All levels now assured to be connected
* Bugfix: Various typos and poor descriptions corrected
* Gameplay: Changed arcing to attack a wider range of targets
* Gameplay: Changed earthquake to be more symmetrical
* Gameplay: Tweaked Bro-Knight summons
* UI: Changed text colours to be more readable
* UI: Updated help text to make clearer
* UI: Changed descriptions of air magic to be more consistent
* UI: Changed shield appearance to be more symmetrical
* UI: Tweaked title screen image
* Performance: Reduce particle count on shields

Author: darrengrey

Host of Roguelike Radio, maker of small tactical roguelikes, writer for many games.

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