My try for this year: ‘Unlichtwesen’ is German somewhat for ‘dark creatures’ and it will be a game about demons. Made some notes before on concepts, but I just hope the scope is small enough for 7 days.
The concept is, to focus on 1on1-boss battles. I always felt boss battles could be an interesting item to create a 7DRL around. Bosses should be more than just powerfull regular monsters, they should be long battles with patterns to memorize and deadly blows while tanking a lot of hits. “Classic video game”-like. The bosses should posess some procedurally generated features, bodyparts and moves, so I made them demons ‘&’ to count for their potential chaotic nature and shape.
However, what I coded so far, is the playground and the basic move sets. The player has attacks with cooldowns and each weapon has a regular move and a strong move. Player is dual-wielding and can use both weapons in both ways to make chains and combos. The demons have a diverse moveset according to their limbs. Teeth bite on close range, fists pound in an area and tentacles swipe the field. All individual moves are triggered by a timer, to make a unique pattern for each demon.
I hope analysing the patterns, dodging the swipes and fencing back will be as fun as I imagine ;).
Latest pic. Split message output for monster and player is supposed to make pattern interaction more visible.