For 7DRL 2017 I’m going to try something which has been in my ideas file for a few years: a card-based health system where each health card gives you different abilities depending on whether it’s healthy or damaged.
You control the order in which normal enemy attacks damage your health cards, so you can influence how your abilities change as your health changes.
On the other hand, different types of attacks might affect health cards in a different order. You can use this to disable enemies quickly, but enemies with special attacks could likewise subvert your sequence of health cards.
I’m going to be taking some inspiration from deckbuilding board games to restrict how players can customise their health card loadout.
I’ll be using Python 3 and BearLibTerminal for display, and Wangscape to generate terrain tilesets. My piano’s getting tuned on
Tunesday Tuesday, so I might record a piece or two for background music.
The focus is on interesting mechanics rather than a unique theme, so I’ve called it Fully Legitimate Excavator Of Historical Sites, I Swear.