End of Day 3. Did a lot of data structures and stuff today. Also resources are placed, tile yields are worked out. You can toggle resources being displayed and all tile yields. Default is resources on and yields off because yields for every square is a bit much. Also each tile’s yield shows on mouseover anyway. Barbarian camps and citadel (like boss city) are placed and also city states, which basically exist to sell your resources to, via traders.
Couldn’t be bothered writing a text input control so had to make a list of city names which was fun at least.
(BTW Is it just me or is 7drl.org not being posted to as much this year?)