here is the status of my game after 3.5 days of development.
Many roguelikes share the concept of crawling down a procedural dungeon as deep as you can to retrieve a fabled item. Abyss removes the dungeon and makes depth one of your enemies.
In Abyss, you are a scientific submarine searching for the legendary fish of Yendor, a species never observed alive before. Collect sea-life specimens, upgrade your ship, manage your O2, and reinforce the hull to resist the crushing pressure. And beware of what lurks in the abyss…
Day 3 status:
- procedural sea floor and passive life: Done
- interface rendering: 50%
- movement: Done
- algae and bubbles: Done
- mothership interaction: 50%
- entity generation: 0%
- entity interaction: 0%
- health/oxygen/power: 50%
So far, so good !
You can follow the game status here: http://labyrinthus.phpnet.org/abyss/
The same webpage will host the (hopefully) finished game on Sunday evening.