Casket of Deplorables – Day 2

No sooner had I written my last post when I found the cause of my C++ problem.  Isn’t that always the way?  I went to sleep thinking I could finish up today.  Unfortunately, today was really hectic in real life so I have only been able to devote an hour to the game.  But atleast now I have a fully functional Component-Entity-System architecture set up so tomorrow I will be able to start developing the actual game.

Leave a Reply