Abyss 7DRL : Finished !

After trying for many years to develop a roguelike, and always ending with a very complex engine but no game… I am happy to have finished my 7DRL 2017 on time 🙂

http://labyrinthus.phpnet.org/abyss/

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The game is about exploring the ocean to find the legendary Fish of Yendor. You must avoid sharks and krakens, but most of all pressure and O2 are your enemies.

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What went right:
I managed to finish the game 🙂 It is feature complete (procedural generation, rendering, gameplay, basic AI) and is close to what I had in mind when I started. I have many ideas of what could be added to make the game much more fun, but this will be for future versions, independent from this 7DRL.

What went wrong:
– not much time for testing. The game is very playable, and I guess winnable as well. It may be too easy or too hard, I had no time to adjust the difficulty as much as I wanted.

– no save. This game was also the opportunity for me to learn more about javascript. I am mostly a C/C++ developper these days, and not fully aware of all the new capabilities of JS. Sadly, I could not find the time to learn about saving variables in the browser memory space. Well, take this as a feature, every game is truly new 🙂

I hope some of you will enjoy the game, and stay tuned for future updates when the competition is over.

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