I’ve coaxed Construct 2 to act in a “turn based” kinda way with mid-turn animation so the player and monsters (whatever moves) kind of “hops” from tile to tile.
Did some of the pixel graphics ahead of time.
Now tackling persistent dungeons and overall framework.
I hope to get a working playable but empty game with title, really basic menu and 6 pcg dungeon levels you can move up and down persistently.
Basic monster graphics is done for all the colors (3 monsters each), Including the undead faction.
For more info on Turncoat Tomb check out my blogspot posts:
Anyhow break is over…