#7DRL 2018 Day 2
So far a little slow going. I’m not where I wanted to be, but hoping for that night time boost I always get.
My method of dealing with development challenges so far can be summed up with this joke:
Patient: “Hey Doc, it hurts when I do this…”
Doctor: “OK so don’t do that.”
If thine feature offend thee, pluck it out!
It might be called Turncoat tower because you’re actually going up rather than down stairs.
–and for now it’s a one way trip–
Don’t have time to make dungeons persist and allow going back to previous levels.
So far I’m pretty happy with the graphics! I very quickly threw together the pixel-art-style sprites. I’m using Construct 2’s built in sprite editor pretty much exclusively for my tiles and entities, along with lighting effects.
Dungeon generator is done (minus items like my nifty animated torch).
All entity graphics are done. Opening screen is done. Animated turn based movement is done for player and monsters.
Now for the inventory, level and health, items, targeting and attack mechanics.
Just to show where my head’s at I have a family called “FnEverything”
Guess which objects are in that object family…