Warp, movement on grid

OK! It’s rough, but characters can now move on the various grids in the game.

To get here, I need to build:

  • Collision detection, which involved a lot of refactoring
  • Sprite rendering (mostly a tool to add transparency and scale sprite sheets from Pico-8)
  • And a little actual procedural generation for the grids and characters

I need to pick what I focus on tomorrow carefully because it’s likely my last solid chunk of time for this. Probably going to let building barriers go for now and work on attacks and the ability to switch grids.

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