Today, I got working:
- Zooming and panning. I wanted to avoid this, but it was just too hard to play without it.
- Mild tuning: Grids are bigger, and gravity effects less intense, leading to fewer confusing click situations.
- A UI layer (with one button currently) that lets you perform commands right now. (There’s one command: Blasting characters in a certain radius.)
I might have time this weekend to do more thing. Possibly, a basic enemy attack? The ability to hop grids? And then some explanatory text and posting to itch.io. It’s not done, but this has been better than last year’s attempt.