Patient Rogue [Success]

Explore the dungeon, use weapons, armours and spells to fight monsters, find the Amulet, as usual. But now all these things are cards.

The idea was to implement in a simple card-based game as many tropes of the roguelike genre as possible. Unfortunately, I didn’t have enough time to add some of the most interesting tropes, such as character classes, bosses and quests.

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