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Every year, brave knights programmers set out on a difficult quest to make a fun, playable roguelike game in seven days (168 hours). It is rumoured that those who succeed at the quest will receive everlasting fame and infinite wealth, while those who are not so fortunate will still be remembered in songs and tales for their courage and tenacity.

What is a roguelike game? The genre began with the game Rogue, which was created in the 1980s. According to Wikipedia, roguelikes are a sub-genre of role-playing video games, characterised by randomisation (for replayability), permanent death (once a player-character dies, the game cannot be restored at an earlier point), and turn-based movement—although, of course, there are exceptions to each of these principles in various roguelikes. For historical and practical reasons, most roguelikes depict the game world using ASCII “graphics”, although some newer roguelikes use graphical tiles. Roguelikes typically involve dungeon crawls, with many monsters, items, and environmental features.

  1. What, if i make game without randomly generated world?

  2. I really wanted to enter this year but I left it too late to brush up on my programming skills (it’s been ten years since I last programmed).

    I’m following it closely though and wish good luck to all who are entering. I’m using the time during the contest to try to start my own roguelike, but I’m not formally entering because I don’t have the skill or speed back yet. To tell you the truth I spent most of yesterday researching the pros and cons of various languages and libraries. I almost wish the contest mandated a certain language or library so I wouldn’t have the choice!

  3. Getting a lot of spam again — could you please delete those accounts and lock it down, so I don’t have to unsub from the RSS?

  4. Live and let reside!

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