A Seven-Day Rogue­like (7DRL) is a rogue­like cre­ated in seven days. That is, the author stopped writ­ing code 168 hours after they started writ­ing code. A 7DRL can be created at any time during the year. How­ever, general agree­ment was reached that it would be fun to sched­ule a spe­cific week for a 7DRL Chal­lenge.[1]

What is a roguelike game? The genre began with the game Rogue, which was created in the 1980s. According to Wikipedia, roguelikes are a sub-genre of role-playing video games, characterised by (1) randomisation (for replayability), (2) permanent death (once a player-character dies, the game cannot be restored at an earlier point), and (3) turn-based movement – although, of course, there are exceptions to each of these principles in various roguelikes.

For historical and practical reasons, many roguelikes depict the game world using ASCII “graphics,” although often newer roguelikes use graphical tiles. Roguelikes typically involve dungeon crawls, with many monsters, items, and environmental features. Brogue is a good example of a contemporary roguelike.

  1. See Jeff Lait’s email. []

21 thoughts on “About”

  1. I really wanted to enter this year but I left it too late to brush up on my programming skills (it’s been ten years since I last programmed).

    I’m following it closely though and wish good luck to all who are entering. I’m using the time during the contest to try to start my own roguelike, but I’m not formally entering because I don’t have the skill or speed back yet. To tell you the truth I spent most of yesterday researching the pros and cons of various languages and libraries. I almost wish the contest mandated a certain language or library so I wouldn’t have the choice!

  2. I look at this as a relatively new(b) programmer, and I start telling myself that “I dont know enough to even enter this year, but next year I’m givin’ you mo’nukkas a run for your money”.

    See you in 2013, and sorry I stole yer lootz. (pre-apology) 😉

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