Waaagham­mer Updated (04 ver­sion + Tile “support”

I have finally got­ten around to upload­ing another bug-​​fix binary.

I have fixed the remain­ing known crash bug when wield­ing weapons (AI or player) as well as a few other com­bat issues.

Plus I added TILE “sup­port”. Tiles are sup­ported but I don’t have very good ones (except for the excel­lent squig ones :p ). (I for­got to add ammo tiles, so the are just a white selec­tion box)

Thanks to “arthandas9″ for some ideas/​bugs/​support.

——————————- Pre­vi­ous Post ————————————

So I have posted else­where but here goes for pros­per­ity :)   I have a later bug­fix up now :) Home­page here

You play an orc who awakes con­fused and dis­ori­ented into the world.  Find your way in orc soci­ety and  meet your des­tiny, or die trying.

The game has 10 areas to explore.

Two sep­a­rate play­ing meth­ods, Dirty Fighter or Squig Mas­ter.  Once every level you can unleash a WAAAGH.

Home­page here Win­dows binary but source available.

 

Inver­sion of Con­trol source released!

I have finally got­ten around to upload­ing the source.  The bad news is that I have never attempted to build it on any other plat­form but windows.

Cur­rently it requires:

  • OpenGL
  • SDL
  • freetype2 lib

It comes with a Visual Stu­dio 2005 solu­tion and it should build with­out any other down­loads.  Should work with 2005 express.

If any­one can build this let me know, espe­cially if it is a linux build or some­thing like it.

http://​code​.google​.com/​p​/​i​oc/ -look at the down­load section

Cheers cor­remn

Inver­sion Of Con­trol v05-​​ Final bug fix version?

So here we go, after 5 bug fix releases and still no new con­tent I present the lat­est Inver­sion of Con­trol game.  I have kept in the spirit of the comp by not adding any new fea­tures just bug fixes and slight tweaks of the AI and level up mechanics.

Inver­sion Of Con­trol – The game where you guide a mis­guided adven­turer down a dark hole by con­trol­ling his cat or dog. Its a role rever­sal game where you do not play the main char­ac­ter, but don’t fear at times you can take direct con­trol over his actions with Mind Swap­ping TM. And fea­tures some cool smell mechan­ics, watch this improve as you pet lev­els up.

Over the 4 bug fix releases there have been minor fixes to speech and AI, numer­ous crash bugs elim­i­nated, stack­able potions, fixed mind shift­ing on dif­fer­ent lev­els and a bet­ter tile experience.

Thanks for play­ing and keep report­ing bugs.

Home­page: http://​code​.google​.com/​p​/​i​oc/

Some reported changes since ver­sion 01 Code:

  • BUG: Smelling is now turned off when chang­ing to mas­ter mode.
  • BUG: You can now switch minds when mas­ter and pet are on dif­fer­ent levels.
  • MOD: Order­ing a panic should not crash the game.
  • BUG: For­got to set avoid­ing mon­sters to actu­ally avoid ene­mies. BUG: Fixed Mas­ter and Pet expe­ri­ence level issues
  • MOD: Potions now stack in inventory
  • BUG: Can now man­u­ally enter the mas­ters name.
  • MOD: Mod­i­fied some master/​pet speech
  • ADD: Added smell tiles to tile version
  • BUG: Fixed pos­i­tive dam­age from ranged weapons
  • BUG: Fixed start­ing posi­tion of player and master
  • BUG: Fixed game freeze on mas­ter death
  • BUG: Thrown items should not disappear
  • BUG: Fixed crash upon AI throw­ing invalid items.
  • + More

Home­page: http://​code​.google​.com/​p​/​i​oc/

Suc­cess: Inver­sion Of Control

Intro­duc­ing my entrant into the 2011 7DRL pre­vi­ously unan­nounced on this blog. Ver­sion 04 bug fix is out.

Expe­ri­ence the pet/​master dun­geon, mind swap­ping extrav­a­ganza sim­u­la­tor and excit­ing unwanted bugs for you to discover.

To set the scene, we have one dun­geon, one adven­ture, one pet and a whole host of bad­dies.
Ok sounds dull and bor­ing, right? The dif­fer­ence is that you get to play the pet, not the adventure.

So your job is to keep your adven­ture alive long enough to get to the bot­tom of the dun­geon.  How do you do this?
Well you have a unique bond and mind, you can com­mu­ni­cate to him with sim­ple requests and he will do the same for you.
Your mas­ter will wan­der around search­ing the dun­geon for nas­ties and items and will “smartly” decide what to do.
If you lose track of him you can always use your nose to locate him or other denizens of the dungeon.

But your most impor­tant tal­ent is the abil­ity to tem­porar­ily gain con­trol of your mas­ter, swap­ping minds if you will.
This is where you get to con­trol the mas­ter, and he gets to con­trol you.

*Fea­tures mind swap­ping, master/​pet con­trol sys­tem and smell mechanics.*

Avail­able in both tiles and ASCII.

Home­page  – http://​code​.google​.com/​p​/​i​oc/

Binary for win32 only – source to fol­low soon.

Cheers.