About darrengrey

Maker of Gruesome, Trapper (7drl), Unstoppable (4drl), Broken Bottle (7drl), Run from the Shadow (2drl), Harrowed (1hrl) and Rogue Rage (7drl). I work well to tight deadlines :)

Mosaic 1.1 – the oblig­a­tory post-​​7DRL bug­fixes and tweaks

The game is now com­plete!  Well, in truth I’ve had a few new ideas, but this release set­tles every­thing designed into the game orig­i­nally.  Play­ers should find the Es more man­age­able, but may find more chal­lenge else­where.  The music is also a lit­tle less painful.  Down­loads and full release notes:

http://​www​.game​sof​grey​.com/​b​l​o​g​/​?​p​=​292

Have fun!  And any feed­back is greatly appreciated.

7DRL Review­ers Needed!

With a record-​​smashing num­ber of 7DRLs com­pleted this year the tra­di­tional bunch of review­ers just can’t cope. So we’re look­ing to expand our ranks to include a lot more peo­ple from the rogue­like com­mu­nity to help review all of the 7DRLs made this year. What we’re look­ing for:

  • Expe­ri­enced rogue­like play­ers or devel­op­ers, espe­cially those with good knowl­edge of 7DRLs
  • You must be will­ing to spend at least an hour a game on at least 10 games, cho­sen at ran­dom, that may be shite or buggy or hard to get run­ning with poor instruc­tions etc
  • You must give objec­tive rat­ings from 1-​​3 on 6 areas (see http://​www​.roguetem​ple​.com/​7​d​r​l​/​2​0​12/ for exam­ples) with short writ­ten jus­ti­fi­ca­tions for each
  • Write an over­all descrip­tion of the game, that is both infor­ma­tive for play­ers and con­struc­tive for the developers
  • A RogueTem­ple account so you can join in lively dis­cus­sion on the pri­vate subforum

Sound like some­thing that inter­ests you? Then please fill in this form: https://​docs​.google​.com/​f​o​r​m​s​/​d​/​1​S​H​U​4​U​C​A​n​B​u​X​q​s​Z​P​6​X​_​9​K​-​a​P​2​i​q​z​x​r​B​p​K​U​Q​M​N​I​s​K​k​L​f​M​/​v​i​e​w​f​orm and help make history!

Mosaic com­plete! Grab your tiles and raise your batons…

Mosaic is suc­cess­fully com­plete! And it’s every­thing I wanted it to be :D You lay down tiles with your move­ments, and enclos­ing areas fills them in with tiles, killing ene­mies within. In the last hours I man­aged to cob­ble together a pro­ce­dural music engine that gen­er­ates sounds based one the posi­tion of mosaic tiles on the map – AND IT SOUNDS AMAZING! Maybe I’m skewed because I thought it would sound awful, espe­cially since I know noth­ing of audio or music theory…

More details and the down­loads for Windows/​Mac/​Linux. Hover over the ‘?‘ in-​​game for detailed instruc­tions, or look at the spoil­ers in the Escape menu for more details.

Too lazy to down­load? Okay, here’s a video:

Mosaic – Testers Needed

Mosaic is now already at what I can call a com­plete state, but I have 12 hours left and I’m still look­ing to add more pol­ish, in par­tic­u­lar sounds. How­ever what I could dearly do with right now is an idea of game bal­ance, and for that I need playtesters! Here’s the cur­rent build:

http://​game​sof​grey​.com/​g​a​m​e​s​/​m​o​s​a​i​c​-​a​l​p​h​a​.​zip (Win­dows stand­alone)
http://​game​sof​grey​.com/​g​a​m​e​s​/​m​o​s​a​i​c​-​m​o​d​-​a​l​p​h​a​.​zip (mod­ule folder only to work with T-​​Engine 1.0.0)

It’s a quick game and easy to get into, so I’d appre­ci­ate any­one giv­ing it a quick whirl. Let me know how far you get, how easy/​hard/​boring you find it, and what you think of the enemy bal­ance.  Hav­ing tested myself I feel it’s exactly the right level of dif­fi­culty, but I’ve made the seri­ous mis­take in the past of think­ing that’s fine for other people :/

The only known bug at present is the lay­ing of a super­flu­ous tile on level change. This has been there from day 1 and in spite of many hours of effort I haven’t man­aged to fix it! It doesn’t change game bal­ance at all, but it’s quite annoy­ing >:(

Mosaic: T minus 44 hours

I have a well-​​tiled base now, I just need to build on it.  Mosaic now fills in pat­terns of tiles when you enclose a space, destroy­ing any ene­mies within, and it does it rather pret­tily I must say!  Only two basic ene­mies in so far, but more will come.  There are com­mand sequences too – do cer­tain moves in a row and it’ll have a big­ger effect.

Mosaic roguelike pattern

Measly enemy, what are you in the face of beauty?!

Want to have a play?  Well here’s the cur­rent build.  There’s still much to do, but it should give an idea of how the game will feel.  Any prob­lems let me know!  Just Win­dows for now – I’ll have OSX and Linux ready on Sunday.

There’s a heavy ques­tion mark over whether or not I can get sounds in the way I want them.  Will have to see how much time I have…  But in terms of cen­tral game­play it will all be there.  And I’m rather enjoy­ing how this is turn­ing out  :)

Mosaic day 2 – My Daz­zling Game of Many Colours

I have many colours!  About a mil­lion in fact, which com­bined with ~100 dif­fer­ent tile out­lines makes for 100 mil­lion sub­tly dif­fer­ent mosaic tile types in the game.  This is, per­haps, too many, but the cull can wait.  At the moment I’m mar­vel­ling at the T-Engine’s propen­sity for on-​​the-​​fly tile con­struc­tion  :)

Mosaic rogue of many colours

Disco rogue, yo!

Not sure about the @ /​ tre­ble clef combo.  Needs a bit of touch­ing up at least.  The scrolling starfield may go too, but it looks kinda funky.

I’ve been lis­ten­ing to Pachelbel’s Canon a lot.  It rep­re­sents a few of my ideas for the game.  When I get the game­play in, that is…

Remain­ing plan: Flood­fill of tiles in enclosed spaces, gen­er­a­tion of ene­mies that rip tiles apart, level advance­ment, add life, add sounds.  At some point I have to think up a vic­tory condition.

Mosaic – An intro­spec­tion on self-​​expression

As of 6pm GMT on Sun­day 10th March I am begin­ning my Seven Day Rogue­like.  Hope­fully I will shrug off last year’s fail­ure and resume my pre­vi­ous run of successes!

The name of my game is Mosaic, and it will include a mish­mash of ideas that have been float­ing around my head for a while.  In par­tic­u­lar it will include:

  • Sim­ple 4-​​way con­trols. No other con­trols at all.
  • Strings of moves trig­ger wider spe­cial moves.
  • You change the map with your moves. The whole game inter­ac­tion will be about craft­ing the map around your movements.
  • You die in one hit, but the ter­rain you con­struct will act as tem­po­rary defence against enemies.
  • Incor­po­rat­ing Conway’s Game of Life somehow.
  • Pro­ce­du­rally gen­er­ated music based on the ter­rain you con­struct (a bit like Tone­ma­trix).
  • Some arty fluff about self-​​expression and creation.

I’m also host­ing a Lon­don After­party on the evening of Sun­day 17th for 7DRLers to meet up and play each oth­ers games /​ weep about their fail­ures.  If you want to join in sign up here: http://​7dr​l2013​.eventbrite​.com/#

Good luck to every­one tak­ing part!  It’s gonna be one hell of a big crop of games at the end  :D