Yet again the Challenge lies before us – make a roguelike in seven days or die trying! This year the 7DRL Challenge will be held in the 7-day window of your choice in 5th to 13th March. For more information see:
128 games were created in this year’s Seven Day Roguelike Challenge, and through the effort of a large and dedicated team of reviewers they have now also been thoroughly reviewed and appraised! You can find the reviews here:
Games were awarded a score of 1-3 in categories of Completeness, Aesthetics, Fun, Innovation, Scope and Roguelikeness. Most games got at least 2 reviews, and the top 50+ games got 3 reviews each.
Note that the process isn’t perfect, and is not used to select a “winner”, but more helps separate the top and bottom half of the field whilst giving useful feedback to the developers. If a game got a score of 2 or higher than it’s likely well worth your time to go play it!
In FireTail you play the last spirit of fire, battling against unending legions of ice, and ultimately against the dreaded Queen of Ice. You can download for Windows, Mac and Linux here:
- FireTail – Windows
- FireTail – Mac
- FireTail – Linux32
- FireTail – Linux64
- FireTail – module (for T-Engine 1.3.0)
And wow, what a week! It started with recovering from an ear operation, and on Friday my computer decided to explode. I managed to break the T-Engine in new and interesting ways, but thankfully the angelic DarkGod came to the rescue and sorted out my weird bugs. What’s been a big highlight this year is getting such a polished looking game, in no small part thanks to the wonderful work on Oryx, providing me with custom tiles for the enemies and terrain.
Some interesting features of the game:
- You leave a trail of fire as you walk. The number of neighbouring fire tiles determines what powers you enact.
- You have free movement on fire squares, making the fire tail of important tactical advantage.
- Progression is based on the fire tail – when you level up you assign skills to the lengths of the tail, changing what skills are triggered when you’re surrounded by x fire tiles. The higher the number the more effective the skill, but the harder it is to get into a position to use them.
- You die if you get surrounded in ice terrain or ice enemies. Positioning and freedom of movement is vital in combat.
- 7 levels, 6 interesting bosses, and a bunch of enemies all with their own powers.
I’ll do a video showing off some bits of the game when I get a chance. For now please download, enjoy, and give feedback!
My 7DRL FireTail is proceeding well. It’s a game about a fire spirit in an icy world. You die if you get surrounded, and you can extra powers by being next to flames. This leads to lots of interesting tactical positioning in combat. When levelling up you assign different powers to the lengths of your tail, change what happens when surrounded by different numbers of fire tails, making for interesting levelling choices too.
Assigning a power to level 6 gives it greater power, but makes it harder to trigger as you need 6 adjacent fire tiles on the hex map. One wonderful feature is that wrapping yourself up in fire has a fantastic sense of ritual to it. Here’s a little peek with the Blaze power:
Enter your game details here: http://7drl.roguetemple.com/ And don’t worry, you can edit all the details later 🙂
In preparation for the imminent 7DRL challenge we have a new recording of Roguelike Radio asking several prominent players what they want from 7DRLs. Listen here:
The eleventh Seven Day Roguelike Challenge is nearly upon us! After a week of voting the democratically chosen date for the challenge is 7th to 15th March 2015.
More details here: