Hello all. That is my hmm… 4th 7DRL attempt (6th if you count OoC ones), perhaps not the best one, but neither the worst.
It is a success and can be downloaded here:
https://github.com/konovod/borderline/releases (for Windows, Mac and Android. Linux version can be built from source)
It is a hybrid of 4X strategy and roguelike. It lacks roguelikish ascii-aesthetics (and lack aesthetics at all, i know), but gameplay is imo close to roguelikes. Or maybe not. Well, try it yourself.
In this game, you must capture alien planets, research technologies, build ships, and protect your territory by minefields. The roguelike part is that the player is an only human ship capable of FTL travel (they stole it from aliens, check story in readme.txt), so the only way to change priorities on planet or get research levels from it is to jump there (wasting precious time).
Combat is mostly automatic, it have some mechanics inside (different fireranges of ships, partial damaging) but player just have to push forward until he wins or lose.
There is also a (short) story in game, with prophecies (1 item), eternal love (1 item) and misunderstandings. This story limits the length of game, so even though there are about 100 star systems on an average map, winning is possible and maybe too easy (at least for an author). Overall gameplay isn’t very deep, but there is still some tactics required and there are some interesting situations (especially when alien starts counter-attacks).