Ragtag. Success

Play it here (html/webGL)

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You control a ragtag band of monsters attempting to loot treasure in a dungeon filled with heroes.

Only one monster can be controlled at a time. Tag them out to let them regenerate health or access another set of abilities.

The game focuses on area of effect, knockback-type abilities. Heroes can be killed instantly by knocking them into walls, traps and so on.

Use the dungeon map to make your way through the dungeon as efficiently as possible otherwise the heroes will gain XP and become too powerful.

It’s been a long week and I’m very happy to have a finished game at the end of it.  I was really doubting it would happen for a while.

I’ve have some more details on my blog

Hoplite (Finished)

My first 7drl, Hoplite is complete.  You are a Greek Hoplite on a quest for the Fleece of Yendor.

Hoplite focuses on movement based combat on small arena-like maps.  There is no “bump to attack”.  Instead, enemies are attacked by moving around them or lunging toward them.  You also have three abilities: Bash, Leap and Throw, which become more powerful as you progress.  The three abilities require energy, which is gained by moving into tiles with adjacent enemies.

The tile engine including rendering, movement, pathfinding and some AI was mostly complete before starting the 7DRL.  I still struggled to finish in 7 days, dropping a lot of the plans I had for this game.  I ended up with a playable game though, so I’m calling this a success.

Hoplite is avaliable on Google play

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