I think this will be the final version, I won’t have much more time. So I spent about 10-20 hours total only, I had others things to do
Added a HUD, level 1 to 5 (and win on level 5), ladder to change stairs, capped sword speed & size, fixed spikes & monsters position, surrounded each level with walls, level size is now different on each floor.
Standalone Windows version (the webplayer one can be slow)
If you have some fedbacks, I can still do some easy tuning (adding more floors, more speed, more hp to ennemies, more or less chests… I’m the head in the thing I’m not sure I balanced it well
Had really few time to work on this. Unfortunately I don’t think I’ll have something finished. Anyway, here is the progress with a better sword prediction, according to remarks. I also made some new “art”
Fint it here http://www.2dif.com/Unity/7DRL/4/
I’ll try to spend some time in the last hours of competition !
Thank you for your comments, here’s the new version
Changes are detailed on the webpage, including
- the faster you move, the more damage you do (thanks heroicfisticuffs & david)
- some hud & stats, and levelup stats looting chests
- sword can hit multiple enemies and if you find upgrade, sword can swing away from you
The aim of my RLis to have some smooth move, but keep “turn based” feeling : if you don’t move nor attack, enemies don’t move !
You can test the thing online by clicking here (uses Unity3d, & graph will maybe come one day)…
Drop me a line if you like (or dislike) the gameplay !