Well kinda… I’m calling it a success since it makes me feel good ;-).
Play it here: Faith in RL
The idea is that you can’t attack enemies directly, you can only convert them to fight for you. The goal is to convert/kill the Dark Lord who resides 5 levels down. Good luck!
Didn’t manage to add the variety of monster types I wanted, a healer to convert would have been handy. Got some music in though, composed and recorded in literally 45 minutes so happy about that.
A push back mechanic for when you run out of faith would have been nice.
OK so starting a day late but I’ve been working things out in my head! My first aim is to get the main conversion mechanic (fun)damentally working. So lots of play testing in a single room, trying out various ideas (bump to convert, ranged conversion, AI tweaks, can you convert and attack or just convert) I have no idea what will/wont work or be fun.
Also not sure whether to have faith and health or just faith. My feeling is both so that there is an interesting mechanic where an enemy has to decide whether it tries to reconvert a creature or just kill it. Lots of play testing to needed to decide these things….
My first 7DRL! The past few days I’ve been working on porting the libtcod python tutorial to Unity in preparation for Saturday (tomorrow!?). It’s coming on well, fov is working nicely…
Also touch control, monsters, items all basically working. Saving, inventory and GUI still a work in progress. Saving in Unity, grrr, so envious of python’s simple solution.
Faith in RL will swap combat with a conversion mechanic. You gain faith from your converts that increase your ability to convert more evil creatures. I have an idea that you can herd your converts so that their proximity will increase your faith also… Oh I’m an atheist by the way 😉
Using Unity may seem a bit like using a sledgehammer to crack a nut, however it means I can deploy to mobile, pc, mac and the web with one codebase. Nice. I have also written some Unity plugins that will enable me to get some revenue on anything I manage to deploy to mobile. Evil I know!