Hi all! This year i’m quite busy so i’ll enter with a quick & dirty entry.
Download here [source, makefile and macos build]
Write a list of action [like ‘ddssw’] to plan your moves to reach the exit.
Hit enter when you’re happy and watch the result.
- w go nort
- s go south
- a go west
- d go east
- q quit
- . floor
- # wall
- > exit to next level
- M monster
Bump into a monster to kill them and lose 1 HP.
Happy crawling …. DOCTORS!
I’m refactoring the code of my entry and i’ll add more feature soon.
I like the result and the new stealth dynamics. Hoping i’m not the only one, this game must get some feature. It doesn’t have item, ranged combat, spell [sort of] and i think the balancing is ridiculous.
I’ll also make some sort of site/blog to keep track of the work and post new version. Will post the link here. In the meantime, if you’d like to contact me write @samelinux on twitter or samelinux [at] gmail [dot] com .
Hi all, i’m declaring that i’ve made it to the end!
My 7drl is finished and you chan find it here. Any comment is welcome as any game results.
Today i’ve just added the examine command and some blood splatters when you kill an enemy.
Here you can find the first public build of NinjaRL form mac and linux.
I’ve tried something new: a stealth roguelike
In NinjaRL there are only two type of item: the lost scroll wich you must bring home and torches which cast light in the caves. You can turn off torches simply by bouncing into them.
Enemies see you only in light and you make more damage if you attack when hidden. Also there’s a stealth kill combo multiplier that increase the amount of damage you make.
All monster are taken directly from Japanese mythology, but feel free to contact me if i made some errors. I admit it, it’s wikipedia knowledge adapted to the game.
Hi everybody im’starting right now. First 7drl but wrote some RL lib and one RL for the Nintendo DS [ASCIIWAR]. Se you after 168 hours.
You can see what’s going on at my tumblr
Good luck to everyone!