Explore the dungeon, use weapons, armours and spells to fight monsters, find the Amulet, as usual. But now all these things are cards.
The idea was to implement in a simple card-based game as many tropes of the roguelike genre as possible. Unfortunately, I didn’t have enough time to add some of the most interesting tropes, such as character classes, bosses and quests.
Windows, Mac OS: https://watabou.itch.io/myst
Android and HTML versions are coming soon.
A cursed mist covers the wood. This mist swallows anyone who steps into it, but you are safe while your magic torch is burning. Fight spirits of the mist, collect runes to reveal the Spirit King and slay him to dispel the mist.
This is a compact rogue-lite game where you need to traverse an ever-changing maze. The only part of it that does not change is the part which is not covered by the mist. Use it to your advantage.
- Collect “fire” runes to replenish your torch level
- Collect “blood” runes to replenish your health level
- Collect 5 “way” runes to make a Guardian Spirit reveal himself
- Spirits do not attack you, but they chase you and may drive you into a corner
- Avoid attacking spirits when their eyes are glowing (especially red), because that’s when they are most dangerous
For some reason I honestly thought that “myst” was an alternative spelling for “mist”, probably obsolete or something. And now the game has a logo, so it’s too late to change anything 🙂
I think I’ve implemented all the features I was going to implement (such as proper game saving/restoring, highlighting monsters attack area, some new visual effects etc), so here is the link to the source code of the game for those who is interested (Haxe):
You can download Switch Hook from itch.io (I can’t insert itch.io widget here for some reason).
In the game you control a hero equipped with a switch hook. This fancy device lets you switch places with monsters dealing them some damage on the way. When there are few monsters on a level and they are weak and slow, you can use the hook like a ranged weapon without much thought, but later in the game you’ll need to choose a right target each turn and use walls, columns and passages to avoid enemies’ attacks. There are 20 tiny levels and 8 types of monsters in the game. All monsters except basic “undead warriors” have some uniques features, for example some of them can’t be damaged by the hook and others explode when they die.
I keep tinkering with the game and since the first release some cosmetic features were added: a title screen, sound effects, saving and loading etc. I’m going to try to publish Android and iOS versions, although I haven’t yet managed to run it on iPhone :-/
Here is a nice video created by Rogueliker: