High Tech Survival spoilers/guide

Players these days… Uh…

0. General instructions.
Machines can be interacted by bumping into them.
Power cables can be ‘b’uilt. Enable ‘p’ower overlay mode to see cables.
If many cables/walls/pipes are to be built, use ‘B’atch build mode.
Use ‘c’onfigure to change cables and pipes connections.
If you want ‘easy mode’, restart till you get forest.
Forest means that there is oxygen and temperature is moderate.
In case of cold/hot planet do not forget to ‘c’lose doors when you leave the ship.
Be sure to use functions of the suite to keep you alive outdoors.
Use internal air in case of low/no oxygen and use thermocontrol in case of cold/hot environment.
Use scanner to detect ores direction.
Don’t forget to refill air and recharge suite’s battery when you return to ship.

1. There are shelves with iron and copper chunks in room with machines.
Spend iron carefully to make sure that you make at least drill and smelter.
Ideally you need item servo and crate. But there is item servo behind fuel feed and a box in the bedroom.
It can be used the same way as crate.
2. There are food and water in the ‘fridge’. Room in front of the bedroom.
In current version there is no inventory limit, so it’s better to pick it all.
3. As mentioned in 1. there is a box in the bedroom. There are tools in the box.
Use axe to chop down trees that are in the way and pickaxe to mine stones. Watch for fatigue.
Also you can dismantle one bed and carry it with you to rest.
Fatigue increases when you build. If you are too fatigued, you wob’t
4. Everything can be ‘d’ismantled. As well as batteries in a room next to reactor. But be careful with power connections.
If you disconnect air regenerator, you might die of suffocation.
5. To mine ore place a miner on an ore patch. Place an item servo next to the miner. And a crate or a box next to the item servo.
‘c’onfigure the item servo to pull items from the miner and push to the crate/box.
Connect the item servo and the miner to the power (‘b’uild a battery and a power cable to connect).
Bump into the miner and the servo to turn them on. This should start mining.
Crate with or can be ‘d’ismantled without loosing contents.
Use smelting in a similar way (crate -> servo -> smelter -> servo -> crate).
6. By bumping into ship’s console you will what you need to do to repair the ship.
You can calculate how much ores required to avoid mining more then needed.
Watch recipes in the ‘l’ist.

p.s. HTS can be downloaded here: https://sites.google.com/site/tetrogue/downloads/7drl-2015—high-tech-survival

Down Below – Some thoughts and comments

First of all, I finally managed to compile OS X and Linux versions. Now binaries for all 3 platforms are available for download here. I was typing ‘radio talks’ text at the very last moment, so probably there are some grammar errors and plain typos. Sorry about that :).

Obligatory screenshot:

I know that it looks very generic. I tried to change visuals this way:

but attack area highlighting animation was not very well compatible with the floor like this.

Continue reading “Down Below – Some thoughts and comments”

Challenge accepted.

I registered my entry ‘Down Below’. It is going to be more of technical challenge to me. I’ll try to create a complete game using incomplete language with incomplete framework. So I’ll be fixing and improving programming language I created as well as trying to stitch it with bits and pieces of code from ‘work in progress’ game library.

It’s embarrassing, but … Tetrogue fix3

Sorry, but here is another fix. I’ve made some changes to the library that is used by the game and these changes have broken text boxes.


This time all 3 platforms are ready.

I’ve spent 10 extra minutes to improve crafting a little. Now it is possible to pick placed pieces back.

I decided to playtest this a little, to avoid further embarrasing, and played 3 games. One by Wizard, one by Rogue and one by Warrior. And won all three! Warrior was the hardest. I nearly died on the last level, which is optional once you found stairs down, I decided to increase score a little. Greed is bad.

Tetrogue – Linux and Mac OS X version, as well as some info and hints.

Hello there.

I uploaded Linux and Mac OS X versions. Linux version requires SDL, SDL_image and SDL_ttf to be installed. Mac OS X app boundle contains required libs.

Here is the link:https://sites.google.com/site/tetrogue/downloads. Press arrow down at the right side to download.

Some people reported Tetrogue as ‘frustratingly hard from level 2’. Here are some details about Tetrogue combat mechanics, that I thought are easy to figure out, so if you don’t want to be spoiled, stop reading now 🙂

In Tetrogue your main objective in combat is to avoid loosing hitpoints. Only warrior class can afford to deliberately spend some hitpoints closer to the end of the game. Defence in this game is not something that reduce incoming damage, but instead it blocks it. You temporary loose some of defence points that blocked damage, but can recover one point per turn if you don’t attack and is not being attacked. If you loose all defence, you loose one hitpoint, but recover all defence points. One enemy attack, no matter how strong it is, cannot reduce hitpoints by more then one. In addition to normal attack and defence, there are elemental attack and defence points. Here are rules of how elemental attack interacts with defence.

One elemental attack can be blocked by:

  • 4 normal defence points
  • 1 elemental defence point of the same type as attack
  • 1 elemental defence point of the type that is strong against attack type, and defence point is not consumed

The same way one elemental defence point can be reduced by:

  • 4 normal attacks
  • 1 elemental attack of the same type
  • 1 elemental attack of the type that is strong against defence type, and attack carries to next defence point

Elemental attack mixed with normal attacks act as 4 normal attacks against elemental defence of the same type mixed with normal defence. For example attack ‘NNFNN’ will completely destroy defence ‘NNNFN’. Likewise attack ‘F‘ will completely destroy defence ‘NNNNN’, as Nature is weak against Fire, so fire attack doesn’t loose points of it’s strength against nature defence.

Back to problems that some players experience on level 2. On level 1 defeated enemies do not drop elemental figures. As well as they are not generated on the level. So you start level 2 without any elemental figures. Wizard can deal elemental damage with spells, but rogue and warrior in most cases must avoid fighting elemental enemies until they find some elemental figures and craft armor and/or weapon with elemental properties.

In addition to normal (white) and elemental (colored) figures, there are empty figures (grey). You must do your best to use them only on levelup. They have no effect in armor or weapon, but sometimes you can only complete crafting form with empty figure. Do this only if absolutely necessary (you are cornered by a monster with elemental attack and have figure(s) of type that is strong against this monster). Also when crafting potions, only elemental figures have effect, so you can use empty figures to complete potions as well.

Final advice: skills must be actively used in order to survive.

Good luck and have fun. The game is short and fit coffebreak format well.