Inver­sion of Con­trol source released!

I have finally got­ten around to upload­ing the source.  The bad news is that I have never attempted to build it on any other plat­form but windows.

Cur­rently it requires:

  • OpenGL
  • SDL
  • freetype2 lib

It comes with a Visual Stu­dio 2005 solu­tion and it should build with­out any other down­loads.  Should work with 2005 express.

If any­one can build this let me know, espe­cially if it is a linux build or some­thing like it.

http://​code​.google​.com/​p​/​i​oc/ -look at the down­load section

Cheers cor­remn

Devil Might Laugh bug­fix update

I just got some time this week­end and decided on fix­ing some prob­lems in the orig­i­nal release of DML. Those are fairly sim­ple ones but improve game­play a lot. Hope you’ll enjoy it!

Down­load: DML-2.0 post-​​7DRL update

This is the com­plete list of changes since the 7DRL release:
-’L'ook action:
—the cur­sor can now go out of the LOS
—you can stop look­ing by press­ing ESC now
—you can use numpad to nav­i­gate, diag­o­nal move­ment is avail­able now
-Com­bat:
—ene­mies don’t freeze next to you diag­o­nally any­more, they can attack you from
any direc­tion
—cor­rected player dam­age type cal­cu­la­tion bug – now the soul dam­ag­ing weapons
will shine
—dev­ils are now immune to lava
-Help:
—added info about mon­sters and their dam­age types
—added info about weapons and their dam­age types
—added Man­ual
-Other:
—cor­rected some of the spelling errors
( and prob­a­bly added some other )
—press­ing ENTER skips all the mes­sages
—press­ing ENTER doesn’t open help screen any­more
( dunno why it treated enter as ‘?’ )
—player char­ac­ter is now high­t­lighted by the cursor

More Reviews

Pick­ing up where I left off last week­end (my list is ran­dom­ized), I’ve put up 5 more reviews today on the ol’ blog. At this point I am already see­ing @-signs behind my eye­lids and I am only about 40% through all of the entries. Onward!!!

Today’s games are:

  • Sty­gia
  • Regi­cide!
  • Light
  • Mon­ster Slayer Show (yessss)
  • Mad Mage

I tried to play a few other games but they were unavail­able on my plat­form (win­dows XP).

Once again, the sheer quan­tity of work that has been done on this chal­lenge is insane. (Pos­si­bly in a lit­eral sense :) )

Game on!

More 7DRL Reviews

I’ve played and reviewed 15 of this year’s 7DRLs. You can read what I have to say here:

http://www.randomstuff.org.uk/~geoffrey/roguelikes/reviews/reviews.html

Games reviewed:

  • Bro­ken Bottle
  • Des­tiny of Heroes
  • Elite Inter­na­tional Detective
  • God of Change
  • Inver­sion Of Control
  • Kuse­mono
  • Light
  • Mag­icko
  • Mon­ster Slayer Show
  • Pit­man Krumb
  • Rook
  • The Man in the Mirror
  • Twelve Hours
  • Vicious Orcsv
  • 7DRLCC

I would like to add my con­grat­u­la­tions to every­one who com­pleted a 7DRL this year, whether or not I’ve had chance to play it yet!

Rook Post-​​7DRL Release

I’ve been chip­ping away at Rook since the end of the 7DRL chal­lenge, but I haven’t put together a pack­age with the sim­ple bug­fix it needed.  Today you can get the bug­fix ver­sion, which is still a legit­i­mate 7DRL, or the first post-​​7DRL ver­sion.  Unless you’re judg­ing this for the chal­lenge, get the post-​​7DRL ver­sion.  It adds a few new fea­tures like restart­ing the game, drop­ping items, and get­ting to see what hap­pens after you’re in check­mate, and tweaks the sot AI to make them stu­pid in a more inter­est­ing way.

 

The post-​​7DRL ver­sion (1.0.1):

 

The bug­fix version:

 

GnomeSquad: Slight Fix (Oops)

So, as I was watch­ing these lovely videos over on the tem­ple of the rogue­like, I real­ized I had shipped GnomeSquad with the “FINAL DEPTH” set to 1. Need­less to say, this makes the game quite short!

So, I put out a fixed ver­sion that has the final depth set to 5 as intended (for now). Of course you can also set this num­ber to what­ever you want. Try 10! With­out more bal­ance test­ing 5 seemed about right to me, though.

This “final2″ ver­sion also fixes the annoy­ing ‘faith’ bridge level that you see in the video.

Thanks to tem­ple of the rogue­like and whomever made those videos though, they are great so far!

I’ve already used it to find a few bugs.

Also, note to self… after all the mon­sters are dead let the player walk around with­out wor­ry­ing about action points. Hah!

New ver­sion can be found on my site here.

Inver­sion Of Con­trol v05-​​ Final bug fix version?

So here we go, after 5 bug fix releases and still no new con­tent I present the lat­est Inver­sion of Con­trol game.  I have kept in the spirit of the comp by not adding any new fea­tures just bug fixes and slight tweaks of the AI and level up mechanics.

Inver­sion Of Con­trol – The game where you guide a mis­guided adven­turer down a dark hole by con­trol­ling his cat or dog. Its a role rever­sal game where you do not play the main char­ac­ter, but don’t fear at times you can take direct con­trol over his actions with Mind Swap­ping TM. And fea­tures some cool smell mechan­ics, watch this improve as you pet lev­els up.

Over the 4 bug fix releases there have been minor fixes to speech and AI, numer­ous crash bugs elim­i­nated, stack­able potions, fixed mind shift­ing on dif­fer­ent lev­els and a bet­ter tile experience.

Thanks for play­ing and keep report­ing bugs.

Home­page: http://​code​.google​.com/​p​/​i​oc/

Some reported changes since ver­sion 01 Code:

  • BUG: Smelling is now turned off when chang­ing to mas­ter mode.
  • BUG: You can now switch minds when mas­ter and pet are on dif­fer­ent levels.
  • MOD: Order­ing a panic should not crash the game.
  • BUG: For­got to set avoid­ing mon­sters to actu­ally avoid ene­mies. BUG: Fixed Mas­ter and Pet expe­ri­ence level issues
  • MOD: Potions now stack in inventory
  • BUG: Can now man­u­ally enter the mas­ters name.
  • MOD: Mod­i­fied some master/​pet speech
  • ADD: Added smell tiles to tile version
  • BUG: Fixed pos­i­tive dam­age from ranged weapons
  • BUG: Fixed start­ing posi­tion of player and master
  • BUG: Fixed game freeze on mas­ter death
  • BUG: Thrown items should not disappear
  • BUG: Fixed crash upon AI throw­ing invalid items.
  • + More

Home­page: http://​code​.google​.com/​p​/​i​oc/