Category Archives: 7DRLC 2012

7DRL Challenge 2012 Results

The reviews for the 7DRL Challenge 2012 are ready on RogueTemple!

You might also want to take a look at the 7DRL Gallery.

After-Chalenge Version: HyperRogue III

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Crossroads

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Necromancers of Graveyard

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Demons of Hell

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Cultists of Cthulhu

An after-challenge version of HyperRogue II, named HyperRogue III, has been released!

The most visible change is the addition of graphics. This will hopefully make it more playable for people who are not hardcore roguelike fans. Of course, the ASCII display from the previous versions is still available (press “v” for configuration, then “w” and “m”), it also seems to run more smoothly on some of the older machines.

The floor graphics are slightly based on the works of M. C. Escher, one of the few artists who did use hyperbolic geometry in the past. You need to press ‘v’ to activate the new floors, as they are more confusing and slower to draw.

Also, four new lands have been added (the Land of Eternal Motion, Graveyard, R’Lyeh, and Hell).

Another big thing is that you now have a quest, instead of just aiming for high scores. You are no longer able to immediately enter all the lands, some of them will appear only if you have met certain requirements (most of them related to score). Ultimately, you will be able to reach Hell, and find the Orb of Yendor. Of course you can still aim for high scores, too.

This makes the challenges in Hell (which I find quite interesting) a reward for the most careful players, while HyperRogue II allowed everyone to see everything. It has good and bad points, but I think it is worth it to motivate the players.

And some balance improvements. Overall, I think this is enough changes to change the name again, to HyperRogue III (Hyperbolic Rogue was the preliminary concept work, and HyperRogue II was the 7DRL challenge version).

Have fun, and good luck in your quest for the Orb of Yendor!

The Well Of Enchantments

The Well Of Enchantments

(wow, am i late finding this place!)

a successful 7DRL 2012 , complete for windows.

theme : “exploiting the superclass”.

zap a sandwich like a wand, eat a sword, read your boots, wear a potion.

72 magical effects exist, and you barely have time to identify them all in a single 7-level game.

download the 7DRL version here: http://forumfiles.thegamecreators.com/download/2327169                  (a known crashing bug is that sometimes when an item is removed from your inventory (read,drop,crumble,destroy item) it is still displayed, and if you click on it in your inv, the game will crash)

here is a “1 week later” version, with tons of little fixes, balancing, and playability/readability changes. i highly recommend this version for anyone who just wants to play the game for fun: http://forumfiles.thegamecreators.com/download/2330013

Here, http://youtu.be/T0n7QIi5Ptg you can find a video i did for Mastodon’s “Dry Bone Valley” using The Well Of Enchantments. shows lots of gameplay.

here is my limited dev blog, with links, etc. http://forum.thegamecreators.com/?m=forum_view&t=195004&b=48&p=0

Game Features:

22 monsters, thousands of possible items, 7 dungeon levels,win condition, detailed speed system, encumbrance system, more!

After-Challenge-Version of Me Against The Mutants

Hi,

I made a small update for Me Against The Mutants – you can play the most recent version on Kongregate, or just download the standalone version (8.75 MiB, Windows only)!

Changes include:

  • a preloader
  • volume control via N and M
  • fixed a minor memory leak
  • display of black rectangles for the nonvisible tiles when moving is better now
  • included a timer, so you can see how long you needed to finish the game (or to die)
  • fixed bug with disappearing enemies when moving around (I hope) and non-walkable tiles
  • mana doesn’t drain completely anymore when a mutant is detected inside the self-created infinity rect
  • the message “I’m on the outside.” is gone, as it was confusing for some
  • inventory and end messages update correctly now

Waaaghammer Updated (04 version + Tile “support”

I have finally gotten around to uploading another bug-fix binary.

I have fixed the remaining known crash bug when wielding weapons (AI or player) as well as a few other combat issues.

Plus I added TILE “support”. Tiles are supported but I don’t have very good ones (except for the excellent squig ones :p ). (I forgot to add ammo tiles, so the are just a white selection box)

Thanks to “arthandas9″ for some ideas/bugs/support.

——————————- Previous Post ————————————

So I have posted elsewhere but here goes for prosperity :)   I have a later bugfix up now :) Homepage here

You play an orc who awakes confused and disoriented into the world.  Find your way in orc society and  meet your destiny, or die trying.

The game has 10 areas to explore.

Two separate playing methods, Dirty Fighter or Squig Master.  Once every level you can unleash a WAAAGH.

Homepage here Windows binary but source available.

 

RoboCaptain – Update

Got some feedback from early players of RoboCaptain. Turns out I still have some things to learn about cross-browser supprt! For now, if you’d like the best experience, use Chrome. I also did test the latest Firefox and that seemed to work too. Sorry for the confusion!

Also, if anyone has been able to get it working in a different browser, please let me know. Thanks!

So it’s over… (And some blog stats! (And yeah, about Forgerl…))

Hello all! So 7DRLC 2012 is officially over. From what I’ve seen so far, it looks like you folks have made some pretty awesome entries—I look forward to checking them out! :-D If you need hosting for your roguelike, feel free to upload it here at 7DRL.org; we’ve got plenty of space.

This year blog stats just blew me away. Last year, from memory, we had 955 views on our busiest day. This year? 1945 views, over double that amount, yesterday (Monday, March 19th). And we may beat that today—as I write, we’ve had 950 views and it’s only 10.42 am.

As such, spam has been a bit of a problem. Please accept my apologies for any spam that did manage to slip through the net. As always, I would love to hear your comments or suggestions—Could the blog theme be improved? What kinds of additional resources could 7DRL.org provide? How could the process of posting updates be streamlined?

And yeah, about Forgerl… Well, it’s a long story. Basically, I failed, although I still plan to work on the roguelike. Some stuff came up during the week which took up quite a bit of time; I was sick; and, to make matters worse, I decided to change libraries (and programming languages) halfway through (from C and libTCOD to Java and Swing). Not a good idea. ;-)

I’ll begin the process of collating a list of 7DRLs soon. Do you folks know of any lists that are already being made?

7DRL Success: Fuel

I announced the success on r.g.r.d. but forgot about this place, so here goes:

http://roguebasin.roguelikedevelopment.org/index.php/Fuel

In Fuel you play a space miner and your singleship has burnt out the monopoles that power its engine (also the resource you mine for). You land on a large asteroid to look for more monopoles, finding a likely looking crater you start your decent. You need to find 5 monopoles to refuel your ship.

The roguebasin page includes screenshot and executables for windows, mac and linux (32 bit).

Spent a ton of work on this one, hope you enjoy it as much as I enjoyed working on it :)

-Ido.

Restless – the Dream Forest – Failure

I’ve had to throw in the towel with my Roguelike, at least in terms of doing it for 7DRL. Whilst I’ve done a bunch of 48 hour challenges before, I managed to face a large hurdle at every step of this project.   By the time I realised how far behind I was, it was too late to start something simpler.

In terms of mistakes, my main mistake was that I didn’t get the basic game flow with enemy movement and combat in early. Things like maps, graphics, and everything else is icing on the cake when I should have been focusing on the foundation.

I also scrapped and remade some of the systems for items and characters, but I don’t consider this a mistake as my work was much faster and effective afterwards. Definitely something to remember in terms of software design for the future.

Despite everything, I feel like the event was a success for me. I didn’t lose any sleep, or neglect other aspects of my life and work, and I learned a lot of new techniques.

Also, I’ve decided to keep working on this project for another week. Hopefully I’ll have some of the major problems ironed out, and I can decide how to take this project forward.

I’m looking forward to playing some of the 7DRLs now! :)

7drl Success: Nightfall

I havent posted anything to this blog so far this challenge, but I figure its a good way to give myself more exposure now that there are a myriad of new games floating about.

My game is called Nightfall.

You are copilot in a salvage ship operating in an asteroid field when you crash land. But something is amiss… This asteroid seems to support some kind of… life. The shadows themselves form and dissolve in the corners of your eyes and as you begin to set foot away from the crash site, something horrible rises in the distance behind you – A huge wall of shadow forms on the opposite horizon to the sun which is fast falling. You think you can see eyes in the darkness. Hundreds of them. Its time to run.

Pick it up here: www.numeronreactor.com