Sug­ges­tions for Header Image?

Hello all! I hope you’re hav­ing a good year. You may notice that I’ve changed the blog theme. I’ve also added a foot­notes plu­gin which lets you eas­ily include foot­notes in a post:

Here is some text. ((This is a footnote.))

Here is some text.[1]

For foot­notes to work, there must be a space between the text and the first “((.”

Com­ments are wel­come. In par­tic­u­lar, if you know of a good pub­lic domain image that could be incor­po­rated into a header image for the 7DRL blog—or if you’re will­ing to make a header image—I’d love to hear from you.

Cheers!

—Tom.

  1. This is a foot­note. []

Rogue­like Art

This is what hap­pens when I can’t sleep but am too tired to code…

Mosaic of an @ sign

(It used to be a Pac­man, and before that some tetro­mi­nos.  My house­mates think I’m a lit­tle odd at times…)

In other news Rogue Rage devel­op­ment con­tin­ues at far too slow a pace.  I have trig­gered attacks in now, and have been play­ing with blood spat­ter, but it’s a bit too involved to bother with now – I’ll see if I have time at the end to do it right.  Also added some other pret­ti­ness and pol­ish, which I’m spend­ing far too much time on for this stage of the week.  Need to fin­ish off all the com­bat mechan­ics tonight and con­cen­trate on real con­tent cre­ation (maps and ene­mies, ahoy!)  After that I’ll hope­fully have enough time for sound and music.

Dreamy For­est

I’m going to try to make a Rogue­like for the first time.  My game is a about a girl whose dreams take her to a mag­i­cal forest.

I’m plan­ning to keep game­play sim­ple, with my inspi­ra­tions com­ing from Pow­der and other sim­pler to play rogue­likes.  I’ll be using Unity3D, but I’ll be mak­ing windows/​mac EXEs.  I haven’t coded any­thing like this before, so many areas of this will be tricky for me, but I’ve done events like Ludum­dare before sev­eral times.

My web­site was hacked a cou­ple of days ago, so I’ll have to decide where to post progress updates. Time to sketch out a design and a plan.