Fortunately permadeath doesn’t apply to RL development. So, while this week wasn’t a success, I plan on spending another week on this. Here is screenshot of progress.
This is what happens when I can’t sleep but am too tired to code…
(It used to be a Pacman, and before that some tetrominos. My housemates think I’m a little odd at times…)
In other news Rogue Rage development continues at far too slow a pace. I have triggered attacks in now, and have been playing with blood spatter, but it’s a bit too involved to bother with now – I’ll see if I have time at the end to do it right. Also added some other prettiness and polish, which I’m spending far too much time on for this stage of the week. Need to finish off all the combat mechanics tonight and concentrate on real content creation (maps and enemies, ahoy!) After that I’ll hopefully have enough time for sound and music.
I’m going to try to make a Roguelike for the first time. My game is a about a girl whose dreams take her to a magical forest.
I’m planning to keep gameplay simple, with my inspirations coming from Powder and other simpler to play roguelikes. I’ll be using Unity3D, but I’ll be making windows/mac EXEs. I haven’t coded anything like this before, so many areas of this will be tricky for me, but I’ve done events like Ludumdare before several times.
My website was hacked a couple of days ago, so I’ll have to decide where to post progress updates. Time to sketch out a design and a plan.