Time travelling RL

I am going to make a roguelike that incorporates time travel.  I am developing a time travel engine, to use with my 7DRL.  I decided to advertise it instead of keeping it as a spoiler
More information can be found here, let the time turning begin!

http://www.achrongame.com/forums/viewtopic.php?f=29&t=2375
P.S. Thanks for all of the posts guys, its inspiring me to continue with the project!

Our first roguelike!

Hi there,

we (Jana and Friedrich) are the Rat King, and we never ever did a roguelike. I can’t say we play them much, either. This will be interesting, at least for us. 😉

Our weapon of choice will be Unity, so it’s gonna be 3D, and we are thinking about making a roguelike which resembles (tile-based) board games, like “Carcassonne”. Of course, “Hero Quest” might be a big influence, too.

We want to try to implement some plot, but it might get pretty cliché-ridden – you will be a dwarf who discovers that unspeakable horrors found their way through the mountains in which your people and other creatures live.

My idea: Into the Darkness

So here I am, my fourth year entering the 7drl challenge… twice I have succeeded in producing something resembling a roguelike (Decimation and Smash Arena being my successful entries), and once I have failed (Rogue Battalion)…

I’m thinking of creating a game where everything is based on color, and the goal of the game is to light up the entire map in white. Each color (red, green, and blue) will represent some positive attribute (say, Red=Might, Green=Vitality, Blue=Creativity), and starting the game the player will be able to choose one of three beings to play as, each with its own strengths and weaknesses in the various attributes. (Say, each being could have two of the attributes in abundance, and one being lacking, or for a real challenge, each being could have only one attribute in abundance and two lacking!)

So each tile on the map will have a color, and that tile’s RGB values will determine the three attributes of the tile; tiles with less of an attribute will be more dangerous for the player! Yes, I’m hoping to be able to play on a “map” generated from a bitmap image!

The enemies of course will then be creatures of darkness, spawned from dark tiles and attempting to spread darkness; the player’s job will be to eliminate these creatures of darkness and bring light to the entire map. To make the game more challenging, as time progresses, the darkness will grow stronger, spawning more and more evil creatures, despite being confined to a smaller area of the map as the player spreads light. But if the player dies, all is not lost – this game will be a bit like Dragon Quest, in that you will only suffer a small setback if you die!

There should also be NPC characters which are neutral creatures; they should be able to be “possessed” by the evil creatures; the player should then be able to drive the evil creatures out and win over the neutral creatures to the cause of light, so that they can help him spread light to the map.

The player’s abilities will depend on his attributes – for instance, if the player’s Might attribute is high, he will be good at fighting the evil creatures, whereas if his Vitality is high, he will be good at resisting attacks, and if his Creativity is high, he will be good at winning over and converting allies from among the NPC’s!

You might wonder where I’m going with this crazy idea… All will be revealed in due time! I just hope I can pull this off…