Yay, 7drl and I chose to work on an idea I was having for quite some time.
The planned core mechanic in a nutshell:
While you move, you play notes, depending on the direction. With this you play songs to throw magic at monsters. I have still no idea, wheter this will work out in a dungeon crawler. Is it applicable for a roguelike anyway? Let’s find out!
Code-wise I use libtcod in python and took my published roguelike rng clrc as a start. I ripped out all code apart from the basics, in fact this lead close to the libtcod+python tutorial.
Here are some things, that inspired me:
Darren Grey’s 7DRL Mosaic has pattern and music coupled in an interesting way.
The Hunting Horn from the Monster Hunter-Series is a lovely weapon.
This year, my entry will be simple, quite traditional (but with platformer elements – in *spirit* of game, not in gameplaye mechanics or so) roguelike. It would tells a story about ordinary private who survive (but not without wounds…) ambush by the Vietcong. You have to reach Medevac as soon as possible.
Game will have ‘tunneling’ structure (I don’t know how should I call it – it’s about moving from one board to second board, always from one side to other side) because action will be placed in DFPs (slit trenches) and I want to make this game memorizable by ‘developing’ relationship with player and @.
I would use my good-old-code from HumFallRL and adapt this code for new tasks. And making this ‘adapt-related things’ is my plan for first day. Today I have very little time but I hope I can finish it today…
I would publish updates here on 7drl.org, on my blog and in my own topic on roguetemple forums.