The Prancing Bard – Day 2

Today I got some code down, the main things work in the dummy test stage. Enought to put all parts on the screen for a good impression where this may go.

Here is a first screenshot:


Moving and playing notes works, matching songs with the melody and arrows to indicate the sequence works, random shrubbery works.

Parts of the UI were drawn in REXpaint and loaded into libtcod directly. Thanks to Kyzrati and RCIX, this makes layouting things easy!

Monsters are in the making, I coded the scheduling timer described at RogueBasin already in to take care of different movement speed of monsters.