I’ve just released a post-challenge update to 7DArrrL which fixes a few bugs and makes some minor tweaks to things which were bugging me.
I’m using the word ‘done’ in the title rather than ‘success’ because I haven’t totally made my mind up whether I consider this a success or a failure just yet. I didn’t have time to do everything I wanted to do (partly because of hardware problems, but mostly just because what I was trying to do was hugely over-ambitious), but I have managed to come up with something playable, even if only as a see-how-long-you-can-survive kinda thing, and I’m quite pleased with how it turned out.
You can download the game from here: http://www.vitruality.com/2014/03/7darrrl/
- Clean, abstract 3D graphics
- Realistic(-ish) sailing physics
- Pausable-real-time control system
- Enemy ships with pretty good combat AI (they can beat the crap out of me, anyway)
- Crew assignment system
- Tactical ship-to-ship combat
- Day-night cycle
The stuff I had to cut was mostly the stuff that would have made it more of a roguelike (procedurally generated islands, inventory system, different ship types, etc.), so while it might classify as a game made in 7 days, I’m not sure I can justifiably class it as a roguelike made in 7 days. I’ll probably work on it some more and turn it into a proper full game after the challenge.
That download link again: http://www.vitruality.com/2014/03/7darrrl/