Wyrm – 7dRL Success!!!

You are the last of your kind, a mighty Red Dragon of amazing appetite!

Eat your way through your enemies and grow in size, but make sure they don’t flank you! And whatever you do, don’t try to bite your own tail!

http://squidpony.com/category/thoughts/games/computer-games/wyrm/

The display is based on my SquidGrid library, which is open source so feel free to bug me about it ๐Ÿ˜€

Mutant Aliens! – 7DRL Success!

https://github.com/downloads/essarrdee/mutantaliens/mutantaliens_update3.zip

https://github.com/essarrdee/mutantaliens/

http://roguebasin.com/index.php/Mutant_Aliens!

Well, there are lots of features I wanted that aren’t in it. But it’s playable, it’s very coffeebreaky, it can be very challenging, and it’s very prone to killing you just when you think you’ve won. Don’t let them get too close. Run away often. Use your explosives wisely.

I guess it turns out a worthwhile roguelike doesn’t have to have remote controlled brain slices.

Comments, feedback, bug reports, particularly along the lines of “Add in-game help as a bugfix or I refuse to play” can be posted here, or sent to quendus at google’s email domain. I’ll post to the newsgroup soonish.

Your dismembered limbs shake gently.
The hardest mode... just... no.

 

You wash the maa-kneent with Tx-PBS three times with gentle shaking.
Difficulty level 6 is winnable, but here's a time when I lost by a hair's breadth.
The ship shakes gently.
The easiest difficulty setting is so easy that I didn't even have to kill an alien.

Mutant Aliens! 157 hour prerelease

Prerelease version. With 11 hours to go, any bug reports, complaints, flames, appreciation, comments, whatever would be appreciated. In particular, is there enough information in the interface to address the concerns previously expressed in comments?

https://github.com/downloads/essarrdee/mutantaliens/mutantaliens-prerelease2.zip

https://github.com/essarrdee/mutantaliens

Tested on Windows, Linux, OSX 10.4

The ground shakes gently.
Destroyed the transmitter, didn't get back fast enough, aliens followed me through the door. Went out with a deafening bang.

Mutant Aliens! 151 hour report

Lots of progress. Scent generators do their jobs (when set on a timer), there’s a lot more information in the interface, the sound system is almost working (at the moment you can only hear explosions), holograms are almost working, monster info is displayed in a crude manner, and for the memory system to work I just have to hide the bits that are unknown. Messages and other big wodges of text behave nicely, there’s a speed system, both player and monsters can run, subject to the constraints of stamina (and running speed decreases as stamina is depleted). Screenshot and second prerelease will appear sometime-ish.

Still need:

  • remote controls
  • brain slices
  • working holograms
  • gradated sensitivity to scent for monsters
  • correct sound sensitivity (explosions make you deaf for too long, footsteps are inaudible)
  • critical hit system
  • option to pick up/put down/hide/activate/configure items (at the moment only throwing works)

Winning is now a bit too easy, because high explosives kill things very reliably. I’ll crank up the monster spawn rate when all the player’s nice toys are implemented.

 

Mutant Aliens! 125 hour prerelease

 

Apply finger to trigger for as long as necessary, with gentle shaking.
This is what happens if you hang around too long.

https://github.com/downloads/essarrdee/mutantaliens/mutantaliens-prerelease.zip

https://github.com/essarrdee/mutantaliens

It’s playable, it’s winnable, it’s losable. There are invisible explosions. There are also lots and lots of missing features. But any bug reports or complaints or recommendations would be appreciated! I’m particularly interested in how fast you move when you hold a key down, because scent maps take a lot of processing and some of the intended features will require more scent maps.

Known issues:

  • Long messages and descriptive text don’t behave nicely
  • On my monitor, blue on black is really difficult to read (any suggestions for alternative colour schemes?
  • Memory is not bounded by number of monsters and items that exist, but by number of monsters and items that have existed in that run. I die or win before this becomes a problem, and the number of corpses you can make is bounded by your finite ammunition.
  • It is not fun to have to inspect a monster by targeting it and pressing ‘i’ to find out how dangerous it is.

Mutant Aliens! 120 hour report

Explosions are implemented but buggy, monsters can follow your scent, monsters spawn, you start in a ship, tab targets a visible monster, the objective (which I haven’t written down yet) is almost accomplishable but not quite with the present equipment (I tend to die with the exit in sight), and I’m marginally less hamstertastic than yesterday.