I’ve just released a post-challenge update to 7DArrrL which fixes a few bugs and makes some minor tweaks to things which were bugging me.
Sorry I didn’t have a lot of words this year. Only two posts and they’re pretty brief. Mike and I did a one week sprint and did probably about a month’s worth of work in that time. Unfortunately, it’s not a Roguelike. But it’s still rather fun and the framework and engine are all really solid. Please, try it out!
WASD + Mouse – Move
1,2,3,4 – Use item, Pick up item, Open/Close Doors
Hold 1,2,3,4 – Drop item
Please look around and see the results of our effort.
All the fun details here: http://squidpony.com/computer-games/assault-fish/
Or maybe 5/6 of the 7DRL, I’m lost on the timeline (need explanations ? read HERE).No so much going on yesterday.
I put the basis of gameplay on the game (draw card, put on a hand, allow players to change position of the cards on the hand).
The “red cards” are the one to be used for combat (in that case, 2 Heal cards).
Don’t think I will progress much today (LOTS of things going on for the studio I work for).
Let’s hope I find some time to wrap up a nice combat gameplay, and much more events/monsters !
See ya !
This year, sadly, I’m not doing another Android roguelike. I’ve teamed up with a college buddy whom I’ve worked with both professionally and at various game jams previously and we’re jumping in full force to do a roguelike in Unity. Well, a roguelike-like. It’ll be action based instead of turn-based and maybe not as much randomization as I’d otherwise like in a roguelike. Still, this week promises to be a lot of fun and I’m excited to see what we end up with.
In the first day we’ve got a ton of stuff working. We can load map modules from JSON files, run around, have rudimentary enemies and attacks. Graphics are all terrible and mismatched, and calculating pathing is a huge pain. Oh, and as you can see from the screenshot, lighting is non-existent.
But, we have a solid plan and there were no major roadblocks for the day, so I’m pretty optimistic going forward.