Kepler-​​10b Sound Editing

I have now begun to work on the sounds of Kepler-​​10b. I’ve made a few sub­rou­tines that play mul­ti­ple sounds at once, fad­ing in and out.. ambi­ence, music, etc. All of these rou­tines were ported from Plains of Sedia (my main project.)  So for­tu­nately for me, today won’t be rid­den by pro­gram­ming end­less code, but by cre­at­ing, edit­ing, and sav­ing numer­ous sounds and music that will allow Kepler-​​10b to engulf it’s play­ers in a more believ­able atmosphere.

Cur­rently most of the sound edit­ing is cre­ated through FL (Fruity Loops) with sound sam­ples from var­i­ous open source media archives and per­sonal alike. The sounds are processed and squeezed through Adobe Audi­tion with fil­ters and time con­straints to ensure the sizes don’t get too out­ra­geous for a Rogue­like. I don’t think any­body would want to down­load 100+mb RL where 99.9% of the data is all music…

Adobe Audition Editing Soundscape

Adobe Audi­tion Edit­ing Soundscape

I hope every­ones projects are meet­ing suc­cess as the week dredges on. I look for­ward to play­ing many RL’s for the weeks fol­low­ing the competition.

Kepler-​​10b

I’m antic­i­pat­ing another suc­cess­ful 7DRL this year. Hav­ing made so many graph­i­cal games lately I felt it nec­es­sary to ensure that this 7DRL I release some­thing a lit­tle more… clas­sic. What might make the dis­play­ing of this game unique is its step away from ASCII and towards Uni­code 6. What if those Ethiopian char­ac­ters where aliens? Long live the @!

Ethiopian Uni­code

The Sto­ry­line

You are on the Cyg­nas Sys­tem explo­ration team, sent to explore and take sam­ples from the world Kepler-​​10b which was recently dis­cov­ered to have an atmos­phere coher­ent to liv­able stan­dards. K10b is mostly rocky with lit­tle foliage, and a much higher grav­ity pull than Earth. It rotates around it’s sun K10 every 19 1/​4 Earth hours. K10b was dis­cov­ered 827 years ago today, in Feb­ru­ary of 2011.

You are on Earth-​​week 2 of 3 of the split-​​team explo­ration.  There was, unbe­knownst to  you, alien life  on K10b and they, dur­ing your sec­ond week, amounted resis­tance and your core team barely escaped alive.

In order to return home you have to retrieve the ship access keys. There are five. One is already in your pos­ses­sion as you are cap­tain. You must find the 4 other pilots key cards to access the main drive. The ship had split into 5 teams, each under com­mand of a pilot. You haven’t heard from the other teams since land­ing and hadn’t planned to meet with them until week 3 where all teams were to ren­dezvous at the ship rally point. Wide-​​band com­mu­ni­ca­tions won’t reach past a thou­sand or so feet due to strange wave emul­sions that pulse every few sec­onds from the K10b core.

Com­mand your team to what­ever style suits you. Wait at the ship to see if all teams will return, and pos­si­bly die of star­va­tion from local resis­tance (technically, you’re the aliens,) or trudge the des­ig­nated loca­tions the teams were sup­posed to take sam­ples from and hope­fully obtain the access keys to return home. The choice is yours to make.