Husk: Day III & IV

Last night I fin­ished what should be the last of the frame­work code and merged it into mas­ter, bring­ing my code­base close to 15k lines before any 7DRL-​​specific code. Unfortunately, this means that I’ve fallen behind on my time­line and am only just now where I wanted to be at the end of the sec­ond day. The next three days are going to require a lot of hard work if I want to get a rea­son­ably good game out there. Unfor­tu­nately, I won’t have all of them avail­able as I have to work on part of Fri­day and have a guest arriv­ing that night. We’ll see what I can man­age to turn out…

Husk: Day II

Yes­ter­day was also pretty unevent­ful because I had to spend the day mostly writ­ing framework-​​level code. How­ever, the framework’s func­tion­al­ity is now back to about where it was last 7DRL (but much more extensible).

My job today is get­ting the exist­ing com­bat imple­men­ta­tion back to func­tional lev­els. The sys­tem already sup­ports some really fancy stuff, like loca­tional dam­age and mul­ti­ple attacks. If I have time after get­ting com­bat to a work­ing state, I’ll prob­a­bly get AI work­ing again (it’s been dis­abled for quite a while).

Husk: Day I

Not a very event­ful first day. I’m using my own frame­work for this, but I’m in the mid­dle of some major archi­tec­tural work on it that I didn’t have time to fin­ish. You can move around and inspect actors, but a lot of basic func­tion­al­ity is only sort-​​of-​​implemented. After some ini­tial setup of the game folder, I delved right into com­mit­ting to a sep­a­rate branch off of mas­ter for mak­ing the frame­work more oper­a­tional. Hope­fully that will be done with in a day or two…

Waaagham­mer Updated (04 ver­sion + Tile “support”

I have finally got­ten around to upload­ing another bug-​​fix binary.

I have fixed the remain­ing known crash bug when wield­ing weapons (AI or player) as well as a few other com­bat issues.

Plus I added TILE “sup­port”. Tiles are sup­ported but I don’t have very good ones (except for the excel­lent squig ones :p ). (I for­got to add ammo tiles, so the are just a white selec­tion box)

Thanks to “arthandas9″ for some ideas/​bugs/​support.

——————————- Pre­vi­ous Post ————————————

So I have posted else­where but here goes for pros­per­ity :)   I have a later bug­fix up now :) Home­page here

You play an orc who awakes con­fused and dis­ori­ented into the world.  Find your way in orc soci­ety and  meet your des­tiny, or die trying.

The game has 10 areas to explore.

Two sep­a­rate play­ing meth­ods, Dirty Fighter or Squig Mas­ter.  Once every level you can unleash a WAAAGH.

Home­page here Win­dows binary but source available.

 

Mutant Aliens! – 7DRL Success!

https://​github​.com/​d​o​w​n​l​o​a​d​s​/​e​s​s​a​r​r​d​e​e​/​m​u​t​a​n​t​a​l​i​e​n​s​/​m​u​t​a​n​t​a​l​i​e​n​s​_​u​p​d​a​t​e​3​.​zip

https://​github​.com/​e​s​s​a​r​r​d​e​e​/​m​u​t​a​n​t​a​l​i​e​ns/

http://​rogue​basin​.com/​i​n​d​e​x​.​p​h​p​/​M​u​t​a​n​t​_​A​l​i​ens!

Well, there are lots of fea­tures I wanted that aren’t in it. But it’s playable, it’s very cof­fee­breaky, it can be very chal­leng­ing, and it’s very prone to killing you just when you think you’ve won. Don’t let them get too close. Run away often. Use your explo­sives wisely.

I guess it turns out a worth­while rogue­like doesn’t have to have remote con­trolled brain slices.

Com­ments, feed­back, bug reports, par­tic­u­larly along the lines of “Add in-​​game help as a bug­fix or I refuse to play” can be posted here, or sent to quen­dus at google’s email domain. I’ll post to the news­group soonish.

Your dismembered limbs shake gently.

The hard­est mode... just... no.

 

You wash the maa-kneent with Tx-PBS three times with gentle shaking.

Dif­fi­culty level 6 is winnable, but here's a time when I lost by a hair's breadth.

The ship shakes gently.

The eas­i­est dif­fi­culty set­ting is so easy that I didn't even have to kill an alien.

Mutant Aliens! 157 hour prerelease

Pre­re­lease ver­sion. With 11 hours to go, any bug reports, com­plaints, flames, appre­ci­a­tion, com­ments, what­ever would be appre­ci­ated. In par­tic­u­lar, is there enough infor­ma­tion in the inter­face to address the con­cerns pre­vi­ously expressed in comments?

https://​github​.com/​d​o​w​n​l​o​a​d​s​/​e​s​s​a​r​r​d​e​e​/​m​u​t​a​n​t​a​l​i​e​n​s​/​m​u​t​a​n​t​a​l​i​e​n​s​-​p​r​e​r​e​l​e​a​s​e​2​.​zip

https://​github​.com/​e​s​s​a​r​r​d​e​e​/​m​u​t​a​n​t​a​l​i​ens

Tested on Win­dows, Linux, OSX 10.4

The ground shakes gently.

Destroyed the trans­mit­ter, didn't get back fast enough, aliens fol­lowed me through the door. Went out with a deaf­en­ing bang.