Kepler-10b Sound Editing

I have now begun to work on the sounds of Kepler-10b. I’ve made a few subroutines that play multiple sounds at once, fading in and out.. ambience, music, etc. All of these routines were ported from Plains of Sedia (my main project.)  So fortunately for me, today won’t be ridden by programming endless code, but by creating, editing, and saving numerous sounds and music that will allow Kepler-10b to engulf it’s players in a more believable atmosphere.

Currently most of the sound editing is created through FL (Fruity Loops) with sound samples from various open source media archives and personal alike. The sounds are processed and squeezed through Adobe Audition with filters and time constraints to ensure the sizes don’t get too outrageous for a Roguelike. I don’t think anybody would want to download 100+mb RL where 99.9% of the data is all music…

Adobe Audition Editing Soundscape
Adobe Audition Editing Soundscape

I hope everyones projects are meeting success as the week dredges on. I look forward to playing many RL’s for the weeks following the competition.