Dungeon generation is complete and bug-free! I’m now working on spawning the appropriate enemies and getting the game loop down.
It’s even harder to see the checkerboard styling against that dark grey Unity background when your map is zoomed out, but here’s a Very Large Dungeon (much larger than any level I’d want to play) with a more traditional wall/floor coloring.
This is my first 7DRL, though I’ve done a few other game jams in the past, and a couple roguelikes on my own time (doing a roguelike is basically a rite of passage for game devs, right?).
I got the idea and started making it at midnight, so I’ll be finished by midnight on March 14, central time. Working on dungeon generation today:
Got a few bugs, as you can see, but hopefully I’ll get this done today and start in on the really fun stuff tomorrow.