STRIVE is a game I made out of my love for shooters like Doom and Serious Sam. They bring a certain mix of strategy to combat that I adore. Key features are an array of diverse weaponry and enemies, where target prioritisation, positioning and using the right weapon on the right enemy is important to survive. This is the core mechanic of STRIVE.
After a week of head-on development I can finally say it’s finished!
- animated combat and gore
- an array of interesing weapons, items and enemies
- an increasing number of enemy hordes (rack up hundreds of kills!)
- BOOMSTICKS AND CHAIN EXPLOSIONS
I am very pleased with the result myself, even though at times it felt like an uphill battle (blame my self-taught C++ antics). The game runs well and people have been enjoying it already! This is my first entry to the 7DRL challenge but it certainly won’t be my last.
The game is available on Windows.
You can download it here: http://supperdev.itch.io/strive
The game uses SDL and The Doryen Library.
Spritesheet was made by Alloy (found on http://dwarffortresswiki.org/)