Husk: Day III & IV

Last night I fin­ished what should be the last of the frame­work code and merged it into mas­ter, bring­ing my code­base close to 15k lines before any 7DRL-​​specific code. Unfortunately, this means that I’ve fallen behind on my time­line and am only just now where I wanted to be at the end of the sec­ond day. The next three days are going to require a lot of hard work if I want to get a rea­son­ably good game out there. Unfor­tu­nately, I won’t have all of them avail­able as I have to work on part of Fri­day and have a guest arriv­ing that night. We’ll see what I can man­age to turn out…

Husk: Day II

Yes­ter­day was also pretty unevent­ful because I had to spend the day mostly writ­ing framework-​​level code. How­ever, the framework’s func­tion­al­ity is now back to about where it was last 7DRL (but much more extensible).

My job today is get­ting the exist­ing com­bat imple­men­ta­tion back to func­tional lev­els. The sys­tem already sup­ports some really fancy stuff, like loca­tional dam­age and mul­ti­ple attacks. If I have time after get­ting com­bat to a work­ing state, I’ll prob­a­bly get AI work­ing again (it’s been dis­abled for quite a while).

Husk: Day I

Not a very event­ful first day. I’m using my own frame­work for this, but I’m in the mid­dle of some major archi­tec­tural work on it that I didn’t have time to fin­ish. You can move around and inspect actors, but a lot of basic func­tion­al­ity is only sort-​​of-​​implemented. After some ini­tial setup of the game folder, I delved right into com­mit­ting to a sep­a­rate branch off of mas­ter for mak­ing the frame­work more oper­a­tional. Hope­fully that will be done with in a day or two…

Leg­end of the Cheese Golem

A homage to Seth Able Robinson’s Leg­end of the Red Dragon

The vil­lage is renowned through­out the lands for its high qual­ity cheese, sourced from its leg­endary cheese mines. How­ever the mines are nec­es­sar­ily far from the vil­lage, the dense for­est between the vil­lage and the mines being over­run with all man­ner of dan­ger­ous crea­tures. Due to the haz­ards of trans­port­ing the cheese back to the vil­lage the local sor­cerer fash­ioned a huge golem out of (what else) cheese to help pro­tect the cheese wagon dur­ing its trips to and from the mines. Unfor­tu­nately some­thing went wrong and the golem turned on the vil­lagers. It now mind­lessly guards the cheese mines and the sup­ply has almost dried up… some­one has to do some­thing, and that some­one is you.

Github repo

Using Nrkn­Lib and jCon­sole.

Screen (still using world gen­er­a­tion from the Nrkn­Lib demo, cus­tom world gen­er­a­tion TBD tonight):

an @ standing in a forest by a river