Kepler-10b: A finishing touch

 

Player Shooting enemy, HUD is visible.
Player Shooting enemy, HUD is visible.

The more I work on this game, the more simple and arcade-ish I’m trying to push it. There’s just something special about that laser sound when I destroy an alien from afar…m…Currently there are only a few things that I have yet to finish.

  • Kepler-10b is treating maps as dungeons, instead of going down and up it would make more since to go East,North,South, and West.
  • (BUG) I implemented Bresenhams LOS and it’s causing strange diagonal artifacts (viewable sectors that shouldn’t be viewable)
  • Implement party-system (simple, just add NPCs that follow user and displace them with user when user walks in their direction.
  • Replace stats leveling up system with a party leveling up system to increase all party members stats.
  • Replace medieval-style armor and weapons with functional futuristic weapons (Based off star-trek weapons, and modern space suit types)
  • Continue searching for bugs.

So perhaps I have quite a few things. I work better under pressure anyways haha.

Kepler-10b Sound Editing

I have now begun to work on the sounds of Kepler-10b. I’ve made a few subroutines that play multiple sounds at once, fading in and out.. ambience, music, etc. All of these routines were ported from Plains of Sedia (my main project.)  So fortunately for me, today won’t be ridden by programming endless code, but by creating, editing, and saving numerous sounds and music that will allow Kepler-10b to engulf it’s players in a more believable atmosphere.

Currently most of the sound editing is created through FL (Fruity Loops) with sound samples from various open source media archives and personal alike. The sounds are processed and squeezed through Adobe Audition with filters and time constraints to ensure the sizes don’t get too outrageous for a Roguelike. I don’t think anybody would want to download 100+mb RL where 99.9% of the data is all music…

Adobe Audition Editing Soundscape
Adobe Audition Editing Soundscape

I hope everyones projects are meeting success as the week dredges on. I look forward to playing many RL’s for the weeks following the competition.

Kepler-10b

I’m anticipating another successful 7DRL this year. Having made so many graphical games lately I felt it necessary to ensure that this 7DRL I release something a little more… classic. What might make the displaying of this game unique is its step away from ASCII and towards Unicode 6. What if those Ethiopian characters where aliens? Long live the @!

Ethiopian Unicode

The Storyline

You are on the Cygnas System exploration team, sent to explore and take samples from the world Kepler-10b which was recently discovered to have an atmosphere coherent to livable standards. K10b is mostly rocky with little foliage, and a much higher gravity pull than Earth. It rotates around it’s sun K10 every 19 1/4 Earth hours. K10b was discovered 827 years ago today, in February of 2011.

You are on Earth-week 2 of 3 of the split-team exploration.  There was, unbeknownst to  you, alien life  on K10b and they, during your second week, amounted resistance and your core team barely escaped alive.

In order to return home you have to retrieve the ship access keys. There are five. One is already in your possession as you are captain. You must find the 4 other pilots key cards to access the main drive. The ship had split into 5 teams, each under command of a pilot. You haven’t heard from the other teams since landing and hadn’t planned to meet with them until week 3 where all teams were to rendezvous at the ship rally point. Wide-band communications won’t reach past a thousand or so feet due to strange wave emulsions that pulse every few seconds from the K10b core.

Command your team to whatever style suits you. Wait at the ship to see if all teams will return, and possibly die of starvation from local resistance (technically, you’re the aliens,) or trudge the designated locations the teams were supposed to take samples from and hopefully obtain the access keys to return home. The choice is yours to make.