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Undertiled is a procedurally generated puzzle game. The game consists of 6 randomly generated tile Levels. Your goal is to manage and find the hidden “ladder” tile of each level that will lead you to the next. To do that you need to collect information about the location of the ladder, from the various tile types on each tile map before your turns go below 0. When you think you know where the “ladder” tile is hiding use the Dig button on that tile to confirm your guess.
This is my first ever “completed” game in playable form, although I want to improve it and polish it more in the near future. I am pretty new to game development and I used the 7DRL challenge as an opportunity to learn more about game programming and force my self to make an actually playable game. I would really appreciate any kind of feedback from you all since I want to know what people think of my work, what I do wrong, what I do right, and how I can improve.
Thanks for your time and I hope you might have a little bit of fun with this small project. Good luck!
P.S. Some important rules that I haven’t included in the in game “Game Rules” section of the current build are:
– The ladder can’t spawn at “Master Tile”.
– The ladder can’t spawn at an “Info Tile”.
– The ladder can’t spawn at the special “Distance” tile.
First submission, first success.
You can find it here
As I don’t play a ton of roguelikes, I had to pick and choose the elements which I thought would help keep me interested. In spirit, I believe I kept true to the roguelike. If I had more time, I’d do more of a XP system, which would’ve been nice.
Because I was running out of time, I had to reach out to someone else to compose the music, and that turned out fantastic! Thanks for that goes to Jeremy “mangopear” Bell
Hi, my name is Artur and I’m the level2project’s programmer. We’re very excited about this game, because it’ll be our first official game as a game studio. As I said, I’m the programmer and designer, too. Bruno is our art director and Hamlet is our “social guy”. The game is called “The Goblin’s Well”. It tells the history of Almox, a adventurer and explorer, who is sucked into a misteirously pit in the top of a hill. Down there, Almox realized that place was not just a normal water well. You have to help him to find a way out of there! For that, you’ll lead Almox through great dungeons and subterrain caves, full of monsters and treasures. Secrets of a ancient history will be revelead, and secretes about Almox’s personal life too…
Well, the challenge has started, so it’s time to code!
1- You can find more info about our game and our studio here;
2- This is the link to the subpage of the game’s development;
3- This is the future download page;
4- And this is our twitchtv channel!
We hope you like our game! Bye (: