Kepler-​​10b Sound Editing

I have now begun to work on the sounds of Kepler-​​10b. I’ve made a few sub­rou­tines that play mul­ti­ple sounds at once, fad­ing in and out.. ambi­ence, music, etc. All of these rou­tines were ported from Plains of Sedia (my main project.)  So for­tu­nately for me, today won’t be rid­den by pro­gram­ming end­less code, but by cre­at­ing, edit­ing, and sav­ing numer­ous sounds and music that will allow Kepler-​​10b to engulf it’s play­ers in a more believ­able atmosphere.

Cur­rently most of the sound edit­ing is cre­ated through FL (Fruity Loops) with sound sam­ples from var­i­ous open source media archives and per­sonal alike. The sounds are processed and squeezed through Adobe Audi­tion with fil­ters and time con­straints to ensure the sizes don’t get too out­ra­geous for a Rogue­like. I don’t think any­body would want to down­load 100+mb RL where 99.9% of the data is all music…

Adobe Audition Editing Soundscape

Adobe Audi­tion Edit­ing Soundscape

I hope every­ones projects are meet­ing suc­cess as the week dredges on. I look for­ward to play­ing many RL’s for the weeks fol­low­ing the competition.