Day Six was, like Day Four and Day Two before it, a non-starter.
Day Seven, on the other hand, was a whirlwind of activity. Like I mentioned in my previous post, I knew that my time constraints would prevent me from bringing Hellmouth to the level of detail that I would’ve liked. I tried to focus on features that would be appealing in a minimal game. Color seemed the most obvious one, so I started my day off with that. Unfortunately, setting up colors in curses took way longer than I expected and I then had to scramble to make said minimal game actually playable. With about two hours left on the clock, and still missing several major features, I decided on the new theme: MEAT ARENA. Continue reading “Hellmouth + MEAT ARENA: Day Six & Seven”