Undertiled is a procedurally generated puzzle game. The game consists of 6 randomly generated tile Levels. Your goal is to manage and find the hidden “ladder” tile of each level that will lead you to the next. To do that you need to collect information about the location of the ladder, from the various tile types on each tile map before your turns go below 0. When you think you know where the “ladder” tile is hiding use the Dig button on that tile to confirm your guess.
This is my first ever “completed” game in playable form, although I want to improve it and polish it more in the near future. I am pretty new to game development and I used the 7DRL challenge as an opportunity to learn more about game programming and force my self to make an actually playable game. I would really appreciate any kind of feedback from you all since I want to know what people think of my work, what I do wrong, what I do right, and how I can improve.
Thanks for your time and I hope you might have a little bit of fun with this small project. Good luck!
P.S. Some important rules that I haven’t included in the in game “Game Rules” section of the current build are:
– The ladder can’t spawn at “Master Tile”.
– The ladder can’t spawn at an “Info Tile”.
– The ladder can’t spawn at the special “Distance” tile.