Pirates of Rogue Basin – Day 1

As Day 1 draws to a close, I’m feeling pretty good. In place are world generation, basic UI bits for game mode, basic City, Ship, and Captain classes.

I finished all I’d planned for the first 24 hours about 2 hours early. That time will come in handy when I remember the countless things I didn’t account for in my planning.

World Generation/preview:

Intro / select your home Port:

and the main Game UI:

The captain’s log is in place, with a scrollable version of the world map.

Day 2 will bring navigation, fog of war/exploration, and some detailed information about the cities on the map screen.