Kepler-​​10b: A fin­ish­ing touch

 

Player Shooting enemy, HUD is visible.

Player Shoot­ing enemy, HUD is visible.

The more I work on this game, the more sim­ple and arcade-​​ish I’m try­ing to push it. There’s just some­thing spe­cial about that laser sound when I destroy an alien from afar…m…Currently there are only a few things that I have yet to finish.

  • Kepler-​​10b is treat­ing maps as dun­geons, instead of going down and up it would make more since to go East,North,South, and West.
  • (BUG) I imple­mented Bre­sen­hams LOS and it’s caus­ing strange diag­o­nal arti­facts (view­able sec­tors that shouldn’t be viewable)
  • Imple­ment party-​​system (sim­ple, just add NPCs that fol­low user and dis­place them with user when user walks in their direction.
  • Replace stats lev­el­ing up sys­tem with a party lev­el­ing up sys­tem to increase all party mem­bers stats.
  • Replace medieval-​​style armor and weapons with func­tional futur­is­tic weapons (Based off star-​​trek weapons, and mod­ern space suit types)
  • Con­tinue search­ing for bugs.

So per­haps I have quite a few things. I work bet­ter under pres­sure any­ways haha.

Kepler-​​10b Sound Editing

I have now begun to work on the sounds of Kepler-​​10b. I’ve made a few sub­rou­tines that play mul­ti­ple sounds at once, fad­ing in and out.. ambi­ence, music, etc. All of these rou­tines were ported from Plains of Sedia (my main project.)  So for­tu­nately for me, today won’t be rid­den by pro­gram­ming end­less code, but by cre­at­ing, edit­ing, and sav­ing numer­ous sounds and music that will allow Kepler-​​10b to engulf it’s play­ers in a more believ­able atmosphere.

Cur­rently most of the sound edit­ing is cre­ated through FL (Fruity Loops) with sound sam­ples from var­i­ous open source media archives and per­sonal alike. The sounds are processed and squeezed through Adobe Audi­tion with fil­ters and time con­straints to ensure the sizes don’t get too out­ra­geous for a Rogue­like. I don’t think any­body would want to down­load 100+mb RL where 99.9% of the data is all music…

Adobe Audition Editing Soundscape

Adobe Audi­tion Edit­ing Soundscape

I hope every­ones projects are meet­ing suc­cess as the week dredges on. I look for­ward to play­ing many RL’s for the weeks fol­low­ing the competition.