My entry into the 2015 Seven-Day Roguelike Challenge is complete! Deathdealer, an arena combat roguelike with trading card game mechanics, is finished and available for you to play.
- Survive as long as possible against endless waves of fiendishly difficult enemies
- Mix and match three schools of magic
- Customize your character’s deck from 69 different cards
- Vanquish 32 types of enemies, including 6 absurdly lethal boss monsters
- Unlock new cards every 5 waves to expand your capabilities
- Simple controls make the game easy to play
- Advanced ASCII graphics technology for a modern user experience
- WASD, arrow keys, or vi-keys to move or use menus
- 1-7 to cast spells from your hand
- Tab to view enemy information
- Spacebar or period to wait one turn, to make selections in menus, or to exit the deck builder
- + and – to add or remove cards from your deck
- Escape to quit
- Enemy pathfinding is rather weak.
- Minimum deck size of 20 cards is not enforced, and issues may occur with decks of 7 or fewer cards; please make your decks contain at least 20 cards.
- No in-game help is available.
- Completely untested on any platforms other than Mac OS X.
Download Deathdealer for Mac OS X here, or the python source (for any platform with Python) here.
Download Cinnamon Fins RL (Windows exe and python source)
resource management game
arrow keys or left click to move
1-6 or left click to use potion
right click for description
? help screen
get to 0 points to win
resources shown on left side of screen: amount/max
move to a tile to add/remove the resources shown
resources taken in order from top to bottom, left to right
if you try to go under 0 or over max resources you will fail and stop
you lose 1 food per move to empty tile, 3 per move otherwise
if food reaches 0, 5 enemies and 5 food are added
read the manual for more details
EDIT: I’m pretty sure all games are winnable with solid play.
Download acabepsi (Windows exe and python source)
use knockback rather than direct damage
is random, not procedural
no rpg nonsense
A tactics/strategy game focused on using consumables
gimmicks: number of enemies for each floor is constant, ascii character health representation, potions with a random chance of two effects
after the 7 days I realized I had a bug so I included a post-challenge updated version, no gameplay changes
you can download the latest version or download the 7drl version (both include a windows .exe and python source)
arrow keys: move/attack, numbers:use potion, Esc:exit
read the manual for detailed information, most of it should be apparent from play
Hi all! This year i’m quite busy so i’ll enter with a quick & dirty entry.
Download here [source, makefile and macos build]
Write a list of action [like ‘ddssw’] to plan your moves to reach the exit.
Hit enter when you’re happy and watch the result.
- w go nort
- s go south
- a go west
- d go east
- q quit
- . floor
- # wall
- > exit to next level
- M monster
Bump into a monster to kill them and lose 1 HP.
Happy crawling …. DOCTORS!
We’ve finally finished Inside Out! We got in almost everything we planned, at least in terms of game mechanics. The game still needs a lot more furniture tiles, and we didn’t get chance to add Adam’s text, which really sets the tone – so we’re hoping to fix all that up for a post-jam version soon.
So if you fancy a bit of creepy survival horror, you can download Windows and Mac versions here: https://dl.dropbox.com/u/1633884/insideout/index.html
Let us know what you think!
Sorry for the lack of updates after day 2, but I never felt the game was quite ready to show it outside IRC with the progress I made in this time. As usual for me, the big portion of playability (like real levels) comes in the last day. As I began Tuesday, the last day was the sixth day.
Alas! The game is finished, and “CubeRL” is now “Double Rogue”. It tells the story of a wizard and a barbarian, sticking together because of an annoying spell. It’s a 3D roguelike, and when I say 3D I mean 3D. See for yourself:
There’s still a lot of stuff missing, but now you can (hopefully) play it through. It even has the Amulet of Yendor.
What the game features:
- turnbased combat, randomness, permadeath
- six levels with three different “dungeon” types (desert, forest/meadow, stone)
- 14 enemy types with different behaviors and movement
- particle effects
Stuff I would like to add some time:
- sounds and music
- a minimap
- balancing …
- statistics at death/winning
You can play the game on Kongregate! Here are standalone versions (not tested) for