Faith in RL

My first 7DRL! The past few days I’ve been working on porting the libtcod python tutorial to Unity in preparation for Saturday (tomorrow!?). It’s coming on well, fov is working nicely…fov_example1

Also touch control, monsters, items all basically working. Saving, inventory and GUI still a work in progress. Saving in Unity, grrr, so envious of python’s simple solution.

Faith in RL will swap combat with a conversion mechanic. You gain faith from your converts that increase your ability to convert more evil creatures. I have an idea that you can herd your converts so that their proximity will increase your faith also… Oh I’m an atheist by the way 😉

Using Unity may seem a bit like using a sledgehammer to crack a nut, however it means I can deploy to mobile, pc, mac and the web with one codebase. Nice. I have also written some Unity plugins that will enable me to get some revenue on anything I manage to deploy to mobile. Evil I know!

Introducing SRL

Hi guys, my name is Quick Fingers and this is my first attempt at making a game of this genre 🙂 I like the RogueLike game type but have never attempted  to make a game like this before. This is my first challenge as a full time Indie developer as well! So super psyched to make something cool 🙂  I started on Saturday so I’m 2 days in so far and just writing this after finishing a 14 hour session… As usual when I work on projects I don’t have a set list of goals I just let creativity lead the way and do whatever it is my brain wants to at the time. That’s why I’ve done things like some music and an intro, but haven’t got the generative world in place. I’ve spent the best part on trying to establish a mood that I am happy with. Which is why music and sound was important.

Video available here!