Download(Windows ,Linux, Mac, WebGL)
Undertiled is a procedurally generated puzzle game. The game consists of 6 randomly generated tile Levels. Your goal is to manage and find the hidden “ladder” tile of each level that will lead you to the next. To do that you need to collect information about the location of the ladder, from the various tile types on each tile map before your turns go below 0. When you think you know where the “ladder” tile is hiding use the Dig button on that tile to confirm your guess.
This is my first ever “completed” game in playable form, although I want to improve it and polish it more in the near future. I am pretty new to game development and I used the 7DRL challenge as an opportunity to learn more about game programming and force my self to make an actually playable game. I would really appreciate any kind of feedback from you all since I want to know what people think of my work, what I do wrong, what I do right, and how I can improve.
Thanks for your time and I hope you might have a little bit of fun with this small project. Good luck!
P.S. Some important rules that I haven’t included in the in game “Game Rules” section of the current build are:
– The ladder can’t spawn at “Master Tile”.
– The ladder can’t spawn at an “Info Tile”.
– The ladder can’t spawn at the special “Distance” tile.
Gimmick: Instead of just identifying items, in this game you also identify inputs/terrain/enemies/UI.
Ascend to the 5th floor to win. Easy/Turn-based modes can be enabled in “options.txt” (recommended if you want to figure out what is going on). “manual.txt” explains the details of the game.
Download for Windows
Download Python 2 source (requires pygame)
Video of me beating the game:
standard parity-em-up, explore 5 floors to win
STRIVE is a game I made out of my love for shooters like Doom and Serious Sam. They bring a certain mix of strategy to combat that I adore. Key features are an array of diverse weaponry and enemies, where target prioritisation, positioning and using the right weapon on the right enemy is important to survive. This is the core mechanic of STRIVE.
After a week of head-on development I can finally say it’s finished!
- animated combat and gore
- an array of interesing weapons, items and enemies
- an increasing number of enemy hordes (rack up hundreds of kills!)
- BOOMSTICKS AND CHAIN EXPLOSIONS
I am very pleased with the result myself, even though at times it felt like an uphill battle (blame my self-taught C++ antics). The game runs well and people have been enjoying it already! This is my first entry to the 7DRL challenge but it certainly won’t be my last.
The game is available on Windows.
You can download it here: http://supperdev.itch.io/strive
The game uses SDL and The Doryen Library.
Spritesheet was made by Alloy (found on http://dwarffortresswiki.org/)
First submission, first success.
You can find it here
As I don’t play a ton of roguelikes, I had to pick and choose the elements which I thought would help keep me interested. In spirit, I believe I kept true to the roguelike. If I had more time, I’d do more of a XP system, which would’ve been nice.
Because I was running out of time, I had to reach out to someone else to compose the music, and that turned out fantastic! Thanks for that goes to Jeremy “mangopear” Bell
Download Cinnamon Fins RL (Windows exe and python source)
resource management game
arrow keys or left click to move
1-6 or left click to use potion
right click for description
? help screen
get to 0 points to win
resources shown on left side of screen: amount/max
move to a tile to add/remove the resources shown
resources taken in order from top to bottom, left to right
if you try to go under 0 or over max resources you will fail and stop
you lose 1 food per move to empty tile, 3 per move otherwise
if food reaches 0, 5 enemies and 5 food are added
read the manual for more details
EDIT: I’m pretty sure all games are winnable with solid play.
Download acabepsi (Windows exe and python source)
use knockback rather than direct damage
is random, not procedural
no rpg nonsense