A tactics/strategy game focused on using consumables
gimmicks: number of enemies for each floor is constant, ascii character health representation, potions with a random chance of two effects
after the 7 days I realized I had a bug so I included a post-challenge updated version, no gameplay changes
you can download the latest version or download the 7drl version (both include a windows .exe and python source)
arrow keys: move/attack, numbers:use potion, Esc:exit
read the manual for detailed information, most of it should be apparent from play
Hi, my name is Artur and I’m the level2project’s programmer. We’re very excited about this game, because it’ll be our first official game as a game studio. As I said, I’m the programmer and designer, too. Bruno is our art director and Hamlet is our “social guy”. The game is called “The Goblin’s Well”. It tells the history of Almox, a adventurer and explorer, who is sucked into a misteirously pit in the top of a hill. Down there, Almox realized that place was not just a normal water well. You have to help him to find a way out of there! For that, you’ll lead Almox through great dungeons and subterrain caves, full of monsters and treasures. Secrets of a ancient history will be revelead, and secretes about Almox’s personal life too…
Well, the challenge has started, so it’s time to code!
1- You can find more info about our game and our studio here;
2- This is the link to the subpage of the game’s development;
3- This is the future download page;
4- And this is our twitchtv channel!
We hope you like our game! Bye (: